Sunday, November 26, 2006

Streetfighter II the Movie (Uncut)


The ultimate anime fighter, UNCUT & unleashed! All the lightening-fisted thrills of the world's wildest combat video game series explodes onto DVD in this brilliantly animated, sensationally supercharged adventure, Street Fighter II: The Animated Movie. This all new unedited and uncensored version now boasts a stunning new 5.1 surround sound mix of the equally popular soundtrack. In the not too distant future, civilization is under attack. Leading the forces of darkness is the evil mastermind Bison, who is determined to capture the minds and bodies of the world's greatest fighters for use in his manic plan to conquer the world. The only people on Earth with the potential to stop him are Ken and Ryu, two powerful legendary martial arts warriors. Together they face the fights of all fights. The final battle of good against evil is about to being!



DVD Special Features Animated fighter profiles Reversible clean-art cover Easter eggs Original Movie Trailers Brand new anamorphic master

Thursday, November 09, 2006

Street Fighter Alpha Anthology Cheats

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Street Fighter Alpha Anthology (PS2)

Unlockable: Akuma & Dan

At the character selection screen to choose Dan press right from Ken and to choose Akuma press left from Ryu.

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Monday, October 30, 2006

New Street Fighter Movie Planned...

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Official Capcom Press Release:

Capcom Co., Ltd, a leading worldwide developer and publisher of video games, announced today the creation of a joint venture company with Hyde Park Entertainment Inc., a leading U.S. movie production and distribution company, to develop and produce a live action tent-pole film entitled "Street Fighter®" and based on one of Capcom's most popular videogame franchises, "Street Fighter®".

The movie features the most popular female fighter from the video game, "Chun Li", and her story. The movie will be released in 2008, the 20th anniversary of the initial release of the "Street Fighter®" video game in the U.S., as a special project. The movie will be distributed as a theatrical film worldwide.

"We look forward to this new joint venture with Hyde Park, an industry leader and innovator in producing quality movies", said Mr. Haruhiro Tsujimoto, Vice President and COO of Capcom. Mr. Ashok Amritraj, Chairman of Hyde Park Entertainment, added, "We are very excited about this joint venture, which we feel illustrates the great fit between Capcom's characters and our movie-making experience, for creating this Street Fighter® movie together".

Capcom is actively pursuing a policy of content multi-use by expanding its intellectual properties to include televised animation and movies. The overall goal of which is the continuation of profitability through generation of a synergistic effect using the video game aspect of the company.

http://ir.capcom.co.jp/english/news/html/e061031.html

Sunday, October 15, 2006

Super Street Fighter II Turbo Revival Cheats...

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Easy Special Moves
If you are having trouble pulling off your favorite character's special moves on the small GBA controls, this code can help you out a bit.


During a 1p game, tap Up Up Down Down Left Right Left Right B then A without pausing the game. You need to do it very quickly.

Once the code has been entered you will be able to pull off special moves by simply tapping a direction on the D-pad and the correct button.

Unlock Survival Mode and Time Attack
Two additional modes will appear on the main menu once you have beaten the game a couple times.
The first mode is a Survival mode, and the second is a Time Attack.


Glitch: Charge Abolishment
In arcade mode, select your character with charge moves. When the fight begins, exit the game by pressing SELECT + START. Go to arcade mode again and pick the same character you played the first time. Now all the character's charge moves can be done without charging the 2 seconds. The only drawback is you cannot perform supers. (Unverified)


Submitted by Alvin Apolo

SOTA's Street Fighter Beta...

SOTA returns to their roots in 2007, with this new Street Fighter line called Street Fighter Beta which will feature a new look for the characters from the series...


In 2004, SOTA Toys brought out what are considered one of the great action figure lines - Street Fighter.

In 2007, SOTA Toys will bring you Street Fighter Beta!

Taking what worked in the previous lines and adding a new take on designs, Street Fighter Beta will serve as a glimpse of the new looks to come. The same great sculpture and articulation will be there but the look will go back to the roots of the story, to the "anime" look that fans around the world first fell in love with.

And don't worry - these figures will fit in seamlessly with the previously released figures!


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Ryu
One of the original game characters . Raised by his foster father Shotokan master Gouken, Ryu has dedicated his life to being the best fighter in the world. Under Gouken, Ryu trained and grew up with his friend (and rival), Ken Masters . At 18, he went out into the world and began to build his reputation as a fighter. Ryu's skills are tremendous but have made him many enemies including Sagat , M.Bison and Akuma.



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Ken
Independently wealthy, Ken Masters travels the world seeking worthy opponents to test his martial arts skill on. While brash and arrogant as a martial artist , Ken has the skills to back his loud mouth. While fighting many opponents, Ken's path has continually crossed and sparred with his best friend
(sometimes rival) Ryu.



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Akuma
Akuma and his brother Gouken both followed the path of martial arts lead by Gotetsu. But whiles his brother abandoned the dark arts, Akuma acquired the
deadly and dangerous skills that he desperately to increase his power beyond human capabilities . Akuma eventually faced and murdered his brother Gouken.
This action has set him against Gouken's pupils - Ken and Ryu.


CAPCOM Vs SNK Evil Ryu...

Is now available for pre-order: http://www.high-dream.com/

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Master Gouken Color Variant and SDCC Variant Available!

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SOTA Toys is happy to announce the arrival of the second Master Gouken exclusive! As a follow up to the SDCC "Battle Cry" Master Gouken SOTA Toys has created a "Battle Cry" Master Gouken color variant. This SOTA exclusive Gouken featuers the Kanji character that is accurate to the Street Fighter Manga on the back of his Gi as well as the translucent "Shoryuken" accessory! The Gouken action figure stands in 7-inch scale with all of the SOTA Street Fighter action figures and features over 30 points of articulation and features some of the best sculpts available in an action figure. There were only 300 of these figures made and they are available exclusively at www.sotatoys.com for $19.99!

As an added bonus SOTA Toys is also offering the SDCC "Battle Cry" Gouken for purchase at www.sotatoys.com. There were only 750 of these figures produced for SDCC. Although SOTA could have sold all 750 at the Con, it was decided that a small number be put aside to be sold on the web-site for fans who could not make it to San Diego. The figure is $19.99 and is in EXTREMLY limited quantity.


Click here to see this exclusive Master Gouken!

Monday, September 04, 2006

Capcom updates XBLA Street Fighter II

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Patch fixes "connection and time out issues;" Leaderboards cleared due to instances of cheating. By Brendan Sinclair, GameSpot

The highly anticipated arrival of Capcom's Street Fighter II' Hyper Fighting on Xbox Live Arcade was quickly followed by a wave of player complaints. Two of the frequently brought-up problems were lag when playing online, and a record-keeping system that didn't punish unscrupulous players for disconnecting from matches when it appeared they were about to be defeated.

It appears Capcom has tried to address those two issues, as there is a new auto-update available to patch the game. Xbox Live director of programming Larry Hryb posted the following note about what exactly the update does on his blog, Major Nelson:

The title update will address connection and time out issues that have been reported by players. In addition, the Leaderboards will be cleared in order to offset players that have cheated by causing intentional disconnections.

[UPDATE] Capcom has told GameSpot that the "connection issues" addressed by the patch have nothing to do with lag. "This patch actually relates to connection issues which stem from players being disconnected in Quarter Match or not being able to connect to matches due to timeouts and whatnot," a representative of the publisher said. "Regarding latency, SFII is dependant on a low latency environment as players' controller inputs must be synchoronized on both consoles. Thus the gameplay experience is greatly related to a player's Internet connection."

Sunday, August 13, 2006

How To Avoid Street Fighter II Live Timeouts

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It was already bordering on ironic that a $400 gaming system was becoming known as the console to play ports on, but full-blown irony wasn't achieved until those ports starting not working.

Since its launch the Xbox Live Arcade version of Street Fighter II has been having some major issues with online play. So much so, that some people can't play a single match in an evening without a match timing out.

Fortunately, Mookyjooky's CheapAssGamer has come up with a workaround.

"I was playing Street Fighter II earlier tonight and I was getting timeouts after timeouts after timeouts...except this one time, I pressed the "Center Button" (What ever that "X" button is actually called) after it found someone in Quick Match ranked and for the first time in 9-10 timeouts it connected... I tried to quick match afterwards, and got timeouts constantly again...
Then I wondered if I hit the center button, if it would connect again,
and sure enough... it did.

So I played 10 games in a row and not once did it timeout... this is
how I did it. Maybe this works for everyone, but it seems to work for
me.

So click on quick match, and when it finds a person and starts the 5
sec timer, click the center button. Then hit the center button again
when the character select screen pops up. Easy as pie, and I did it 10
times in a row without getting a timeout."

So there you have it, a little button jiggling and the game is as good as new.

-Brian Crecente

Street Fighter II is fastest-selling Live Arcade game yet - Capcom

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"Hundreds of matches" taking place every hour...
By Ellie Gibson.

Capcom has announced that Street Fighter II Hyper Fighting has become the fastest-selling Xbox Live Arcade title to date.

The game was released on August 2nd, and earned the title of quickest selling XBL title within just 24 hours. According to Capcom, "hundreds of matches" are taking place between online combatants every hour.

Information on sales of Xbox Live Arcade games is slightly inconsistent. At the turn of the year, Microsoft announced that Geometry Wars: Retro Evolved had been downloaded more than 200,000 times and bought more than 45,000 times.

In June, it subsequently revealed that UNO had the highest daily demo-to-sale conversion rate - between 40 and 45 percent - having eclipsed Geometry Wars' 39 percent rate.

It would easy to infer from the companies' careful use of unrelated stats that Street Fighter II's record is not as impressive as either of those two titles yet. However, it's safe to say that it marks SFII out as the most successful Xbox Live Arcade Wednesdays title to date.

Previously released Wednesdays games have included Frogger, Cloning Clyde and Galaga. Pac-Man is due to appear on Live Arcade this Wednesday at 8am GMT.

Street Fighter II Hyper Fighting costs 800 Microsoft points, or GBP 6.80, with a trial version also available.

Wednesday, August 02, 2006

Street Fighter II hits Xbox 360!


Downloadable "Hyper Fighting" version of arcade fighter arrives on Xbox Live Marketplace for $10.

Few Xbox Live Arcade games have been anticipated as much as Capcom's Street Fighter II' Hyper Fighting. That might have something to do with the game being an Xbox 360 conversion of a cherished arcade classic, or it might have something to do with the game being delayed. The wait for Ryu and co. ended early this morning, as Hyper Fighting finally hit the Xbox Live Marketplace with a price tag of 800 Marketplace points ($10).

The game's release is the fourth in Microsoft's Xbox Live Arcade Wednesdays program. Last month, in response to complaints about the trickle of new releases on the service in recent months, Microsoft introduced the program and announced prices and release dates for a slate of games to be released on successive Wednesdays. The program has already seen the releases of Frogger, Cloning Clyde, Galaga, and now Street Fighter II' Hyper Fighting. Next Wednesday will see the release of the final announced game of the program, Pac-Man.

Check back soon for the full review of Street Fighter II' Hyper Fighting. In the meantime, check out GameSpot's previous coverage of the game.

By Brendan Sinclair -- GameSpot

Friday, July 28, 2006

Street Fighter II For XBox...

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by Andreea D

And here we are all ears, after Microsoft threw a bash for the San Francisco games press. But of course, what other reason would they have then to "kick off the Summer of Xbox Live" and show off with the Xbox Live Arcade editions of several beloved arcade classics.

And so, from Wednesday the August 9 they will launch Frogger, Digital Eclipse's reworking of the Konami arcade classic and a new Xbox Live Arcade game will debut on the Marketplace.

But what comes next is one of the most anticipated Xbox Live Arcade releases yet. Fans of Street Fighter rejoice. Both Microsoft and Capcom have finally confirmed that Street Fighter II' Hyper Fighting will finally be available on the Marketplace starting from August 2.

Initially Capcom said that the game would be out in "early 2006." This a something that will make happy the old-school gamers, because this is the first title from the publisher for Xbox Live Arcade. More this is a reworking of the early '90s arcade classic Street Fighter II' Turbo: Hyper Fighting.

This are another "old-school" games that Xbox will release:

July 12 - Frogger

July 19 - Cloning Clyde

July 26 - Galaga

August 2 - Street Fighter II' Hyper Fighting

August 9 - Pac-Man.

Street Fighter Alpha Anthology Review, Warriors' Dream?


While the last real game in the Street Fighter series was released seven years ago (3rd Strike: Street Fighter III) Capcom has somehow continued to churn out Street Fighter releases at a regular pace, either by porting the old games to new platforms, or in compilations. The company's latest release, Street Fighter Alpha Anthology is the sixth (!) compilation of Street Fighter games in the last two generations (even without counting crossovers), and it contains the sixth unique port of Alpha 3 in as many years. But, unlike the odd pairing of Hyper Street Fighter II and 3rd Strike in Street Fighter Anniversary Collection, this time there's some order to proceedings, with the disc containing the entire Alpha series. And while there have been better home versions of each of these games individually, as a package, Street Fighter Alpha Anthology is one of the best ever console Street Fighter releases.


Alpha 1 is a good game, but it's really just a trailer for its classic sequel


Capcom had learned that the best way to make money in arcades was to release as many versions and updates of a game as possible, and the original Alpha was rushed to release half-finished with relatively few characters, some boring background graphics, and unbalanced gameplay. But, while disappointed, fans didn't despair, as the new visual style and jazz/rock/pop soundtrack were great, and it was obvious a sequel would be coming soon. A short eight months later, Street Fighter Alpha 2 hit the scene, and improved on pretty much every element of its predecessor. It added more characters, many excellent backgrounds, it refined and balanced Alpha's gameplay to near perfection, and in Alpha 2, Capcom had created a fighting classic that still stands as one of the best 2D fighters ever made. A slightly updated version of Alpha 2 was released in Japan called Street Fighter Zero 2 Alpha (confused yet?), and along with a some balance tweaks, Cammy was added as a secret character. It was only ever released in the west as part of 1997's Street Fighter Alpha Collection for Saturn and PlayStation as Street Fighter Alpha 2 Gold, and is included in this collection as a separate game under that name.

Alpha 3 has always been a favorite of casual fans of the series. Released several years after the first two Alpha games, at the time it seemed like a breath of fresh air in an arcade world dominated by Marvel vs Street Fighter craziness and the high-tech but alienating Street Fighter 3. Alpha 3 was a surprise, almost 'retro' release, that brought back most (but not all) of Super Street Fighter 2's cast in a seemingly more straightforward fighting game. And when it became the first Street Fighter game to receive a half-decent conversion to the PlayStation with even more characters (including fan favorite Guile), sales went through the roof, and Alpha 3's popularity was cemented.

This is a shame, because Alpha 3's gameplay is inferior to it's predecessor in almost every way. In an effort to keep things fresh for the third Alpha, Capcom added a whole bunch of new gameplay features to what was already a beautifully tuned engine, and the result is a fast and flashy game that's just not as satisfying. It feigns depth by spinning off Alpha 2's custom combos and super combo options into the 'ism' system, and characters may have slightly different moves depending on which ism you choose. This idea would be developed into a worthwhile concept in Capcom vs SNK 2, but in Alpha 3 it unnecessarily overcomplicates things without much real gain. Capcom also added in some features from its Marvel fighting games, like easy air juggles and generic air recovery moves, which don't work as well as in those games, and further remove the third Alpha from its namesake. Combined with a new guard meter, these changes encourage cheap play for easy victories, as the player who uses the cheapest tactics almost always wins.



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Blanca's just upset that he wasn't in Alpha 2.

One thing Alpha 3 did have going for it was presentation – the front end is flashy and attractive, and it has a huge but still decently balanced character roster, all with well integrated story elements. The sound was a bit of a letdown though – gone are the catchy tunes and understated Japanese announcer of the first two games, replaced by a relentless thumping techno soundtrack and ultra-annoying American announcer who just doesn't shut up.

Street Fighter Alpha Anthology also includes the Street Fighter parody game Super Gem Fighter Mini Mix – known in Japan by the far better title Pocket Fighter. It combines cutesy-ified characters from many Capcom fighting games (including Street Fighter III and Darkstalkers) in a light-hearted brawler, which bizarrely is actually a sequel to Capcom's Tetris/Puyo-style puzzle game Super Puzzle Fighter II Turbo – hence 'Gem Fighter'. It has its own simple but unique fighting system involving collecting gems and chain combos, but that's not really the point. The game's backgrounds and animations are packed full of hilarious references to many Capcom games, and it uses the female skewed cast as an excuse to play dress ups every time you pull off a 'Flash Combo'. It requires a fair knowledge of Capcom's games to appreciate most of the effort, and once you've seen it all it's unlikely you'll bother going back. Nonetheless, it's a great extra to have here, and it's the first ever English language console release of the game with all the animations intact. It would have been great (and made more sense) if they had included Puzzle Fighter too, but beggars can't be choosers.

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Pocket Fighter is really just an excuse to dress up (or down) the ladies of Capcom fighting.

If you take a good look at the graphics of the games in Street Fighter Alpha Anthology, you may think to yourself 'these games don't look as good as I remember'. And you'd be right - but it's probably not Capcom's fault. Pretty much every old arcade game on PS2 has display problems, and typical of the low-res 2D on the system, it manages to look both blocky and a bit blurry at the same time. There are some sharpness and filter options to adjust the display in each game, but what was really needed was a scanlines option to create that authentic arcade look. Without visible scanlines (which make old games look like they're running at the lower resolution that they were designed at) some parts of the games look washed out, flat, or have visible cross hatch patterns that are supposed to appear as transparencies. As it is, the gritty atmosphere of Gen's stage in Alpha 2 is ruined, and it ends up looking like a badly compressed jpeg. Apart from these display issues, Alpha 3 seems to have survived the transition reasonably well, but the other four games also have some framerate and vertical refresh issues. These problems don't affect gameplay too much, but are another (small) black mark against the ports graphically.

When it comes to gameplay, none of the games are arcade perfect conversions, but they're pretty good ports, and it would take a fighting game fanatic (or at least a Dhalsim player) to notice the differences. All the frames of animation are here, but a few hit boxes are a little off and the characters are slightly smaller then they are in the Arcade and Saturn versions of each game. Control is overall very good, but while after ten years it probably goes without saying, it should be noted that Street Fighter is near unplayable with a standard Sony pad. Unless you have or are planning to get a decent joystick or fighting pad, you can remove a full two points from the game's final score. With a decent controller, special moves come off perfectly – as is a habit of Capcom's, many moves actually seem easier to do than in the original releases - '360 degree' moves seem to register at a little over a 180 degree motion, meaning Zangief is actually playable to a non-specialist.

Unfortunately, the one area where all the games are near 'arcade perfect' is in terms of soundtracks and extras. Gone are the beautiful arranged soundtracks of Alpha 1 and 2's previous home releases, leaving only the midi-synth of the arcade, which was designed to ring out over the din of crowds and pinball machines, but at home sounds like a GBA game. Presentation wise, Street Fighter Alpha Anthology is a mixed bag, but solid where it really counts. There's a 60Hz option in the PAL version (and even progressive scan support), and apart from the aforementioned graphical issues and differences from the originals, the ports are decent.

When a game is selected from the (rather plain) main menu, there's a few seconds loading, and that's it - no more loading time at all while you remain in that game. It's a phenomenal achievement, especially when compared to the load times the much older Street Fighter games in Capcom Classics Collection suffered from. Within each game you only have the most basic options; none of the art galleries and 'world tours' of the previous home versions are included. There's a secret menu in each game that allows you to swap between revisions of the original arcade boards, which is nice, but will probably only be of actual use to really hardcore fans.

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Gen teaches Chunners not to laugh at a Kung-fu man's slippers!

There's not much in the way of extras, but there are a few major unlockable surprises. The Alpha 3 version on the main menu is based on the original arcade release, which had less characters then the home versions. Upon beating it with any character, another version is unlocked which includes all the extra characters and fighting modes from the home versions. The main draw for hardcore fans is unlocked after all games have been completed once – Hyper Street Fighter Alpha. It's a versus-only version of Alpha 3 that allows you to select older versions of any characters that appeared in the previous games. It's totally unbalanced and biased toward the later versions of characters, but a fun inclusion for those who always wanted to see Guile fight Alpha 2 Ken, or any other dream bout. There are even some hidden modes (yes, hidden modes within a hidden mode) that allow the game to play in the style of other Capcom Fighters like Street Fighter III and Darkstalkers.

For anyone that cares, the Sega Saturn versions of all five games probably remain the definitive home versions, in terms of both graphics and gameplay. Street Fighter Alpha Anthology's graphical and porting issues (combined with the lack of the extra features we've come to expect in our fighting games) let each game down individually, but as a package, it's solid. There's mountains of classic fighting content here so it's excellent value, and with the addition of the different arcade board options and Hyper Street Fighter Alpha, it has plenty to offer a casual and hardcore fan alike. If you're into 2D fighters then this is a no-brainer. If you're not – it's never too late, and this is a decent place to start.


Written by David Low

Street Fighter II #4


By Hervé St.Louis

Street Fighter II #4
Udon Comics
Writer: Ken Siu-Chong
Pencils: Alvin Lee, Rey
Inks: M3TH, Rey
Cover: Sven

Master Gen tells Ryu about his past confrontation with Akuma and wants to train him so he can be prepared to face the martial arts’ villain. But Ryu is stubborn and doesn’t accept Gen’s teachings. Can Ryu still overcome Akuma without surrendering to his darker emotions and powers?

I don’t know what all those writers have been drinking recently with all their padded stories that go nowhere and introduce infinitely small details over the course of one issue. Granted Street Fighter is all about looking at cool fights and not fussing over the plot. I mean. It’s a lot like watching a porno film and hoping for a story. Well, there is a story and it doesn’t matter. It’s just a setup for a fight with master Gen and Akuma.

The artwork has the brilliance of a Japanese animated film with the foggy filters, blurred backgrounds and contrasted colours. It works for me. However, artist Alvin Lee is not the best martial art storyteller in the world. The choreography doesn’t look good as they borrow too much angles and shots from cinema and not enough from comics. It doesn’t make the best of the comic book format and makes us think we're reading anime cels taken from an animated series instead of a comic book.

6/10

STREET FIGHTER II: UNCUT, UNCENSORED, AND UNLEASHED DVD REVIEW


It's been a long journey for Street Fighter II and American DVD fans. Since the film's initial release in 1994, it has been mangled, cut, spliced, and diced into different versions. One version cut part of the fights to get a PG-13, and the more recent unrated version even spliced out a few moments including, shall we say, key parts of the Chun-Li shower scene. Finally, twelve years later, fans of the influential anime/action adventure Street Fighter II can finally have one of their favorites in its pure, uncut form. And Manga Video isn't going to allow any room for complaints. This new edition includes the Japanese and English language versions, both with different scores in 5.1 surround sound. This transfer of the Japanese version has been pulled directly from the original master. This is old school Street Fighter II and what fans have been clamoring for since they first heard that they might not be getting all they could stateside.

Wait. You say you've never heard of Street Fighter II and want the plot? Well, it's a video game movie, so as you can imagine, plot takes a back seat to action in Street Fighter II. Basically, an evil mastermind is trying to assemble an army of the best fighters in the world. The good guys are trying to stop them. Kicking and punching ensue. Chun-Li, Vega, Ryu, Ken, all your favorites are here and they're all kicking someone's ass. Ready! Fight!

Now, even though this was taken from the original Japanese master, time has not treated Street Fighter II well on a visual level. This is a non-anamorphic transfer, which sucks for those of us with widescreen televisions, and the picture quality is lacking for any shaped television. The brightness shimmies in and out, and the colors just aren't as rich as they should be. This may be the best we're going to get from Street Fighter II, but that doesn't mean we should be happy about it. The sound fares better with both versions getting a 5.1 soundtrack that's mixed well. Check out at least a little bit of both versions of the film to see how different an experience it is with the two soundtracks - the Japanese is mostly ballads, while the UK version is pumping with a KMFDM score. It really changes the feel of the film.

Now, here's what's going to make you put on your Ken costume and angrily find somebody to punch. This version of Street Fighter II comes almost extra-free. Sure, there's "motion menus" but that barely qualifies. You'll also find interactive player cards that tell you more about your favorite characters, but hardcore Street Fighter fans already know this trivial information. The only mildly fun extra is the inclusion of a brief comic book in the DVD casing. It's mostly just an advertisement for the Street Fighter graphic novels, but more DVDs should come with comic books.

Some fans of Street Fighter II have been waiting for this release for over a decade, and it's great that they'll finally be satisfied. Could more have been done? Absolutely. The film needed a better visual polish, and it wouldn't hurt to find a few extras or someone involved with the film willing to talk about it for a special feature. But now, with Street Fighter II: Uncut, Uncensored, and Unleashed, long-suffering fans can cross this entry off of their video game movie wish list. Now, where's "Mortal Kombat: Uncut, Uncensored, and Unleashed?"

Movie: B+
Look: C
Sound: B
Extras: D
Overall: C+


Review by Brian Tallerico

Wednesday, July 12, 2006

Street Fighter Tourney at Comic-Con

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Capcom to host two Street Fighter tournaments at Comic-Con International 2006

Ready to fight? Capcom® invites gamers to bring their best moves to the Comic-Con International convention in San Diego later this month, where it will host game tournaments for Street Fighter® II’ Hyper Fighting on Xbox Live® Arcade for Xbox 360™ video game and entertainment system from Microsoft and Street Fighter® Alpha 3 (from Street Fighter® Alpha Anthology for the PlayStation®2 computer entertainment system). The Street Fighter II’ Hyper Fighting tournament will take place on Saturday, July 22, from 12:00pm-5:00pm. Rounding out the competition weekend will be Street Fighter Alpha 3 on Sunday, July 23, from 12:30pm-4:00pm. All tournaments will take place in Room 29 C/D which is upstairs from the exhibit floor. Advance registration is available online and fighters can also register at the show in Capcom’s booth #4145. Comic-Con 2006 will take place at the San Diego Convention Center from July 20-23. Full details on registration and rules can be found at
http://evo2k.com/comiccon/ or www.capcom.com.

A total of 128 players will compete in each tournament, in standard double elimination brackets. Up to 72 competitors will be accepted through online registration prior to the show while the remaining number will be registered at the show in Capcom’s booth, all on a first-come, first-served basis. Contestants must be 18 or older to participate. All registered contestants must check in for the competition at Room 29 C/D, one hour before the respective tournament begins. The grand prize winner of the Street Fighter II’ Hyper Fighting competition will receive an Xbox 360 console, courtesy of Microsoft. The Street Fighter Alpha 3 champion will win a $250 Best Buy gift certificate.

Street Fighter II’ Hyper Fighting is Capcom’s first title for Xbox Live® Arcade. In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360™ video game and entertainment system from Microsoft and the console’s powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called “Quarter Match,” which introduces a new way of reliving the exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels. Street Fighter II’ Hyper Fighting will be available on Xbox Live Arcade this summer.

Street Fighter® Alpha Anthology for the PlayStation 2 computer entertainment system is a monumental compilation of the Street Fighter® Alpha series. The collection features direct conversions of Street Fighter® Alpha, Street Fighter® Alpha 2, Street Fighter® Alpha 2 Gold and Street Fighter® Alpha 3 which have never before been available together in one package. As an added bonus, the “pint-sized” Super Gem Fighter Mini Mix™ (also released on consoles as Pocket Fighter®), is included which brings the total to five action packed games on one disc. The most robust entry, Street Fighter Alpha 3, includes an unprecedented 25 characters and offers players the choice of three “isms” fighting styles made popular in previous Street Fighter games.


-Alienware.

UDON PUNCHES, KICKS AND FIREBALLS INTO THE SAN DIEGO COMIC-CON

Hot Convention Exclusives Aplenty...

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UDON ENTERTAINMENT PRESS RELEASE:
Toronto, ON – July 11, 2006 – This is the big one...the SAN DIEGO COMIC-CON, going down July 19-23! UDON will be there serving up everything the fanboys and fangirls are looking for. The CAPCOM booth(#4145) is the place to be if you’re looking to pick up some sweet con-exclusive Udon merchandise, get your favorite Udon comics signed, or just rub shoulders with the creators behind STREET FIGHTER, DARKSTALKERS, RIVAL SCHOOLS, EXALTED, and GIJOE VS TRANSFORMERS.

For many, the rare convention-exclusives are what the San Diego Comic-Con is all about. Udon definitely won’t disappoint in this department, offering up a plethora of exclusive loot. These items are extremely limited, so be sure to visit us at the Capcom booth ASAP, or you could miss out on:

CONVENTION EXCLUSIVE HARD COVER - STREET FIGHTER THE ULTIMATE EDITION
The most complete collection of the original Street Fighter material yet! This 450-page oversized hard cover contains the complete Street Fighter issues #0-14, plus every single guest backup story and more! This convention exclusive cover is limited to only 500 copies!

SUMMER SKETCHBOOK 2006
Without a doubt the most unprecedented collection of UDON artist sketches from around the world! Plus, as a convention special, receive one free sketch of the character of your choice from any of our available artists! (Remember to bring reference for non-Udon characters)

CHUN-LI & SAKURA ART PRINTS
Limited 100 prints each – get them signed by artist Omar Dogan!

UDON ARTIST PORTFOLIOS
ALVIN LEE Portfolio - Set 2 – Limited to 150
JOE NG Portfolio – Set 1 – Limited to 100

ETERNAL CHALLENGE HARD COVER EDITIONS
Now extremely limited! Don’t miss what may be your last chance to get these beautiful hard covers!

CONVENTION EXCLUSIVE COVERS -GI JOE vs TRANSFORMERS
Get them signed by series artist Joe Ng!

CONVENTION EXCLUSIVE AKUMA DOOR POSTER
As if Akuma wasn’t cool enough on his own, San Diego will also see the debut of the RYU and SAKURA DOOR POSTERS! Be the first to get your hands on them!

Also available will be loads of Udon comics, books, posters, and lithographs! Then, once you’ve picked up all the con-exclusive swag you can carry, it’s time to get it signed by Udon’s hottest creators! Attending the con will be:

ARTISTS:
Alvin Lee, Omar Dogan, M3TH, Joe Ng, Scott Hepburn, Christine Choi, SVEN, Susan Lou, Tom Liu, Jen Chen.

SPECIAL APPEARANCE BY:
Jo Chen & Rey

ALSO APPEARING:

Ken Siu-Chong, Jim Zubkavich, Erik Ko, Marshall Dillon, Clarence Lim, George Louro

And for all the loyal fans that can’t make it to San Diego this year, but still want some of those convention-exclusive goodies we say – no problem! Udon is offering up these con-exclusives for pre-order at
www.clubudoncomics.com :

CON-EXCLUSIVE HARD COVER - STREET FIGHTER THE ULTIMATE EDITION
CON-EXCLUSIVE AKUMA DOOR POSTER
CHUN-LI & SAKURA ART PRINTS
SUMMER SKETCHBOOK 2006
ALVIN LEE & JOE NG PORTFOLIOS

Again, these items are all VERY limited, so be sure to get your pre-orders in before the morning of Monday, July 17 if you want to ensure that you’ll get your copies. We’ll even sign your items for you! *Note: Unfortunately, the CON-EXCLUSIVE AKUMA DOOR POSTER come pre-rolled and can not be signed.

San Diego’s going to be a blast for all, so come on down to booth #4145, and show the Udon and Capcom crews your best Hadouken!

For images and even more details on Udon’s convention exclusive offerings, head to
http://www.udonentertainment.com/sdcc2006/

ABOUT UDON ENTERTAINMENT

Udon Entertainment is a Canadian-based art collective formed in 2000 to provide high-quality creative services to the entertainment industry. Its client list reads like a who’s who of the industry and includes Alliance Atlantis, Capcom, DC Comics, Gamepro, Harmony Gold, Hasbro, Marvel Comics, Nintendo, Score, TDK Interactive, ToyBiz, White Wolf, Wizards of the Coast, and Wiz Kids. In addition to client work, UDON also publishes the comics based on Street Fighter, Darkstalkers, Rival Schools and Exalted.




STREET FIGHTER ® & © CAPCOM U.S.A. INC. DARKSTALKERS & RIVAL SCHOOLS ™ & © CAPROM CO. LTD. EXALTED © WHITE WOLF PUBLISHING. GI JOE & TRANSFORMERS ™ & © HASBRO INC. All Rights Reserved.

Friday, June 30, 2006

CAPCOM VS SNK SERIES 3 MINI-FIGURES

From: Action-Figure.com

Diamond Comics releases this Previews Exclusive Capcom vs SNK Series 3 Mini-Figures that is due to hit speciality stores in North America in October...

Imported from Japan! Don't miss out on this third collection of Capcom vs SNK figures! These exciting 4" figurines from the greatest fighting games ever include: Sakura Kasugano and Maki Genryusai (from Street Fighter), and God Rugal, the alternate form of Rugal Berstein (from King of Fighters). A must-have for video game fans! Blister card packaging.

Scheduled to ship in October 2006.

NOTE: This item is sold to retailers in case lots. Please check with your retailer for availability.
NOTE: Available only in the United States, Canada, and U.S. Territories.
Mini-Figures SRP: $5.99


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Capcom Classics Collection Vol. 2 Xbox


Release date: Oct 2006

Capcom Classics Collection Vol. 2 reacquaints players with the revolutionary games of their time while providing countless rounds of quarter-free entertainment. Each treasured favorite contains bountiful bonus features including remixed soundtracks, original art and history that will leave everyone wanting for more. Homes will turn into a virtual arcade halls as this 20-in-1 compilation will have players flashing back to the good old days and introduce toa new generation the titles that helped define Capcom's legacy as a leading worldwide developer and publisher.
-MyGamer

Capcom Classics Collection Vol. 2 includes the following features:

  • 20 timeless masterpieces on one disk
  • Jam-packed action for countless hours of classic entertainment
  • Bonus content - Listen to remixed music and view original artwork.
  • Capcom releases Street Fighter Alpha: The Movie on UMD…








    ...hopes to avoid bloodshed in high street rush

    Movies based on video games have a more chequered past track record than Jenson Button – for every okay adaptation such as the original Tomb Raider (Angelina Jolie 'is' Lara Croft, discuss) there's a dire Super Mario Bros (Bob Hoskins 'isn't' Mario, discuss) waiting in the wings. Considering the live action version of Street Fighter starring Van Damme and Minogue spinning-kicked its way into the latter camp, you might be less than excited at the prospect of a street fighting flick on your PSP.

    However, Street Fighter Alpha: The Movie sagely removed the Muscles from Brussels along with all the other 'real actors' in favour of an anime approach more in line with the game's aesthetic and a suitably convoluted tale featuring Ken, Ryu, Akuma and a whole host of their pugilist pals.

    The result was considerably more enjoyable, as all who bought the DVD back in 2000 will testify. And anyone who didn't catch it first time round, along with those who'd like to relive the 100 minutes of animated action (plus making-of featurette) on a plane, train or automobile, can now do so thanks to a freshly minted UMD from Capcom.

    Currently available in the US at $19.99, we can expect to see it hit these shores suitably hard in the near future (and hopefully at a more reasonable price than UMD films to date).

    If 100 minutes of action isn't enough, consider getting your fists into the 29 episodes (split into five volumes) of the Street Fighter II: V animated series, as well as a further two UMDs based on fellow beat 'em up
    Dark Stalkers.

    Then again, if you just can't wait for your fighting fix, there's always the more interactive version of events in the shape of Street Fighter Alpha 3 Max (screenshot above), available to buy
    here.

    By Chris James.

    Street Fighter II not hitting XBL in Q2?

    Capcom's brawler appears to be on the verge of missing its anticipated release window for third time.

    When Capcom first announced in January that it was bringing Street Fighter II' Hyper Fighting to the Xbox 360, it said the game would be available "in early 2006." Later that month, the publisher adjusted that time frame to "Q1 2006." Late last month, when GameSpot previewed the title, Capcom then indicated a Q2 release for the game.

    With time rapidly running short in the second quarter of the year, GameSpot asked Capcom if the game's release window had been pushed back yet again. A representative replied, "Capcom has not yet announced a specific release date or pricing for this game."

    Earlier this week, some Street Fighter fans were buzzing over a July 30 release date for the game listed on the official Australian Xbox Web site, but that entry has since been changed to read simply "2006." The American Xbox Web site is a little more precise at the moment, giving a "Summer 2006" date for the game. This year, the last day of summer is September 23.

    By Brendan Sinclair -- GameSpot

    Monday, June 26, 2006

    Street Fighter II on XBLA dated for July 30?


    The much delayed and anticipated Xbox Live Arcade title Street Fighter II' Hyper Fighting has gotten a release date -- at least down under. According to Xbox Australia, the classic 2d fighter is going to see the light of day on July 30 for Xbox 360 owners. Rumored to be released in the Spring, then some time this summer, maybe the Aussie's now know something we don't. The U.S. Xbox site still has the game listed as coming out in March 2006 -- perhaps Microsoft should think about updating that. A lot of gamers have been looking forward to this one, so could our prayers for a firm release date be answered?

    by Robert Summa

    Sunday, June 25, 2006

    Capcom Ships New Mega Man & Street Fighter Releases

    Capcom released MEGA MAN BATTLE NETWORK 6 in two versions – CYBEAST GREGAR and CYBEAST FALZAR for the Game Boy Advance, and STREET FIGHTER ALPHA ANTHOLOGY for the PlayStation 2, a compilation of the STREET FIGHTER ALPHA series.

    For MEGA MAN BATTLE NETWORK 6, the popular net battle series reaches a dramatic climax as familiar heroes, Lan and Mega Man, find themselves on unfamiliar terrain both in the real and cyber worlds. They will face the mightiest threats the series has ever seen but also wield the greatest power ever available. MEGA MAN BATTLE NETWORK 6 CYBEAST GREGAR and MEGA MAN BATTLE NETWORK 6 CYBEAST FALZAR are now available at retailers across North America and are rated ‘E’ for everyone by the ESRB (Entertainment Software Rating Board).

    In MEGA MAN BATTLE NETWORK 6, Lan’s father has received a job transfer and the family moves to Cyber City, a town known for conducting various technological experiments. Lan will meet new people and build new friendships in the real world while Mega Man befriends helpful Navis and encounters dangerous new enemies on the virtual plane. Together they will face threats far more powerful and perilous than they ever have before.

    A long time ago, two ancient creatures with unimaginable power ravaged the net. These two behemoths, called “Cybeasts,” clashed against each other with such force that the entire virtual landscape was changed forever. One embodied the form of a vicious wolf, with massive fangs and horrific howls that reached far and wide. The other was a ferocious bird with razor sharp claws and immense wings that flapped mightily, blowing over everything in its path. After their last known battle, a giant crater was all that remained and it was named the Underground, where they have lain in slumber… until now. Through the actions of a mysterious foe, they have been awakened and unleashed upon the net. Mega Man is able to intervene and manages to successfully contain one of the beasts within him.

    In addition to the shifting story, new features change up the gameplay. A new “Cross System” allows Mega Man to utilize the special power of allies in battle. Mega Man will encounter several “Link Navis” along the way which, when defeated, will lend their own cross ability that can be used in battle. Though very useful, each has a particular weakness. Another powerful advantage is the “Beast Out” system, resulting from Mega Man’s absorptionof the powerful Cybeasts. The option to use the ancient monster’s power during battle will become available, offering a boost in speed, ability to rapid fire Buster shots, double a Battle Chip’s attack power and more. While a Cross is equipped, Mega Man can also Beast Out, combining the forces of these two systems to maximize the power of the Crosses even further. However, the use of the Beast Out system is very limited and if Mega Man becomes fatigued, he may succumb to an uncontrollable overdrive mode called “Beast Over.” In this state, Mega Man will be very powerful for a short period of time, but then when he is released from this mode, he will be left in a very weakened state, close to dying.

    The STREET FIGHTER collection features direct conversions of STREET FIGHTER ALPHA, STREET FIGHTER ALPHA 2, STREET FIGHTER ALPHA 2 GOLD and STREET FIGHTER ALPHA 3 which have never before been available together in one package. As an added bonus, the “pint-sized” SUPER GEM FIGHTER MINI MIX (also released on consoles as POCKET FIGHTER), is included which brings the total to five games on one disc. STREET FIGHTER ALPHA ANTHOLOGY is now available at retailers across North America and carries a “T” rating for teen audiences by the ESRB (Entertainment Software Rating Board). To date, the STREET FIGHTER franchise has sold more than 24 million units worldwide.

    All titles in the collection feature three core gameplay options. Arcade mode pits competitors against a series of CPU controlled opponents in order to beat the game. Versus mode allows two players to choose among the cast of characters for intense head-to-head battles. Fighters can practice special moves and combos to hone their skills in the training mode. Additionally, all four Alpha titles feature survival mode as well as a dramatic battle mode which allows 2-on-1 tag team matches.

    Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world-renowned franchises including RESIDENT EVIL, STREET FIGHTER, MEGA MAN, VIEWTIFUL JOE, DEVIL MAY CRY and the ONIMUSHA series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong. More information can be found at www.capcom.com.

    Monday, June 19, 2006

    Street Fighter II: The Animated Movie

    If You've Seen Street Fighter II: The Animated Movie Before,

    You Haven't Seen Anything Yet...

    FROM IDT ENTERTAINMENT'S MANGA ENTERTAINMENT --
    UNRATED “STREET FIGHTER II: THE ANIMATED FEATURE”
    WITH NEVER-BEFORE-SEEN FOOTAGE MAKES
    NORTH AMERICAN DVD DEBUT

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    DVD Includes Exclusive Never-Before-Seen Comic Book;

    Available July 18th, 2006

    Chicago , IL – Manga Entertainment, an IDT Entertainment company and the recognized industry leader in anime DVD, proudly announces the first DVD release of Street Fighter II: The Animated Movie unrated and unedited, with additional graphic – and sexy -- footage previously unseen in the United States ! In addition, each Street Fighter II: The Animated Movie DVD contains an exclusive, all-new Street Fighter mini-comic-book from Japan 's famous Udon Comics. Street date is July 18 th , 2006 with an SRP of $19.98. Pre-book is June 7 th .

    Street Fighter II: The Animated Movie is the feature version of the wildly popular Capcom™ game phenomenon and precursor to the highly acclaimed "Street Fighter II: V” TV series, Street Fighter Alpha and Street Fighter Generations. Now, Street Fighter fans can truly thrill to the feature film exploits of such globally renowned SF characters as the ruthless terrorist leader General Bison, US Army Major Guile, Chun Li and American martial arts expert Ken Masters – complete and uncut!

    Manga's new DVD release is the first-time ever US release of the UK unrated version, featuring a soundtrack by KMDFM and never-before-seen footage of graphic violence and nudity that North American Street Fighter fans have been waiting for – including the notorious Chun Li shower scene!

    Street Fighter II: The Animated Movie

    Pre-Book Date: June 7, 2006 Street Date: July 18, 2006
    Cat. #: M2057 ISBN: 0 1313 82057-9 7
    Running Time: 110 minutes SRP : $19.98

    Manga Entertainment Inc . specializes in the production and distribution of Japanese animation for theatrical, DVD and home video release worldwide. Manga's cutting-edge film collection also features Asian live-action, cult, pop-culture and international animation. The Manga film library is marketed and distributed in the U.S. through Anchor Bay Entertainment, a subsidiary of IDT Entertainment. Manga is headquartered in Chicago and has offices in London and Tokyo . www.manga.com

    Manga Entertainment is an IDT Entertainment company. IDT Entertainment is a vertically integrated entertainment company that develops, produces, and distributes proprietary and licensed entertainment content.


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    Thursday, June 15, 2006

    More Gouken Images From Sota Toys...

    Sota posted some new Gouken pictures over at Action-Figure.com today.

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    Gouken will be avaible for purchace at this years San Diego Comic-Con July 19th-23rd, via Sota Toys' booth and Toyrocket.com Booth.



    I, can, not, wait, to get these!

    Monday, June 12, 2006

    Street Fighter Alpha Anthology

    By Shacknews

    The publisher pitch:
    The definitive Alpha Collection comes together with five prized fighters united for the first time. Street Fighter Alpha Anthology is an arcade perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. As an added bonus the "pint-sized" Super Gem Fighter MiniMix (released on consoles as Pocket Fighter) is also included.

    Features:

    Street Fighter Alpha brings together a cast of 13 characters from the collective Street Fighter Universe: Ryu, Chun-Li, Ken, Charlie plus 9 more. This title introduces the use of super combos and alpha counters to add new dimensions to fighting.


    Street Fighter Alpha 2 launches with 18 electrifying characters: Akuma, M. Bison, Gen and much more. Players can use the new Custom Combo system to perform devastating multi-hit combos using the super meter. New high and low Alpha counters were also introduced to increase battles.

    Street Fighter Alpha 2 Gold is an enhanced version of its predecessor.

    Street Fighter Alpha 3 includes an un precedented 25 characters and offers players the choice of three "isms" fighting styles.
    1. X-ism: Simple fighting style with one powerful Super Combo
    2. A-ism: Standard fighting style with several Super Combos
    3. V-ism: Variable fighting style including Custom Combos


    Super Gem Fighter MiniMix is a miniature version of the popular Capcom fighters in fierce battles. Collect power-up gems to perform an array of special attacks and powerful combos.

    Capcom Fighting Evolution

    By bc88tsd

    Capcom Fighting Evolution is a collision of 5 different worlds in the Capcom Universe. Street Fighter 2, 3, Alpha, Darkstalkers, and Red Earth come together to try and revolutionize 2-D fighting.

    Graphics
    The Sprites are 8-9 years old for Alpha, and Darkstalkers. For the Street Fighter 2 characters they use the Capcom vs SNK sprites, and Red Earth was never released over here. The new character, Ingrid, looks exactly like the rest of the characters. The backgrounds are cool except for one thing, the moving characters look terrible in the high resolution backgrounds. So there is nothing impressive or revolutionary as far as graphics. The Super Moves are the coolest part, with each one having a different reaction when performed.


    Sound
    On par with Capcom vs SNK 1 or 2, the music and sound effects do take these characters away from their Q sound predecessors, but nothing new in terms of how they sound.

    Gameplay
    I guess this is where this game is supposed to amaze us. Well Capcom, I hate to tell you but I’m not impressed. The way this game is played is about the same as Capcom vs SNK 2, but worse. Where you can usually pick a groove, now you are stuck with a groove depending on which character you pick. Also there is a huge balance issue, the Street Fighter 2 characters, Dimitri, and Chun-Li are the most powerful characters in the game. All the rest of the characters are mediocre to weak at best. No Morrigan, no Ken, hardly any unlockable characters, and the only replay value is you get to unlock music that you can listen to in Anniversary Collection. The boss, Pyron, is ridiculous he will teleport 100 times in the average battle, it is a pain.

    For those who like classic games like Alpha, Darkstalkers, Street Fighter 2, I suggest buying a Saturn and playing these games Separately, it will be a better experience.

    Capcom Classics Collection Reloaded


    Bringing hours of entertainment for players on the go, Capcom Classics Collection Reloaded offers faithful arcade ports while delivering competitive and cooperative multiplayer games that canbe enjoyed via the PSP system's wireless ad hoc mode. Game sharing abilities not only pushes Reloaded over the compilation echelon, but presents the opportunity to be challenged just like the good ole arcade days. For those wanting to experience the games in their original presentation, the screen settings can be changed to suit just that. Relive Capcom's history and savor bonus features by earning credits towards Reloaded's themed slot machine to unlock a buffet of goods including original art, playing tips and secret codes.
    Capcom Classics Collection Reloaded is guaranteed to provide quality entertainment at a great value.

    Capcom Classics Collection Reloaded boasts the following features:


    More than 15 arcade-perfect classics on a single UMDTM
    Hundreds of hours of nostalgic entertainment
    A wealth of added features including game history, playing tips, original artwork, and new secret codes•


    Customizable controls to suit any gaming style.

    Mygamer.com

    Saturday, June 10, 2006

    Street Fighter II Turbo HFE Being Optimized For Online Play


    The anticipated Xbox Live Arcade game, Street Fighter II Turbo HFE, is undergoing optimization for online play. Capcom is optimizing Street Fighter 2: HFE Edition's online fighting mode which has been reported as being laggy. "There's nothing hyper about it," say reviewers in a video at Gamevideos.com. Gamevideos.com lists the release date for Street Fighter II Turbo HFE at June 28, 2006. Watch a video demonstration here.

    Magazine scans hint at Street Fighter and Lumines release dates ...

    I don't know what magazine this is scanned from, I don't know who scanned it, but I believe the power of me-wanting-this-information-to-be-true will make it so. US$5 for Xbox LIVE Street Fighter: Hyper Fighting? Yes please. Lumines Live as soon as August or September? I'll take it. The fact that everyone is so furiously looking for these launch dates should tell Microsoft something: bulk up the marketplace.

    While there is a lot of good stuff in the works for LIVE Arcade, the release schedule has been slow. It seems like months go by between new releases, and this is the time MS should be selling these games online, especially without any competition from Nintendo's virtual console. What are they doing with this free time to build a robust library? Very little. While I'm as big of an UNO fan as the next guy, it's just not cutting it if that's going to be your only release in the near future. If you go to the store you can pick from any number of collections that have a dozen or more games for only US$20, so why is it so hard to convince people to sell single games for US$5 or more? Why aren't we being given more choices, more classics, more indie games?

    On the upside, I'm really looking forward to Lumines Live, and if we see it in August for US$15 I'll be a happy puppy. While that price is on the high side for LIVE Arcade games, the only other way to pick up the game is on the PSP, and that version carries a US$20 price point. Not a bad deal.

    Street Fighter II Preview Vid

    We here at Kotaku tower are hung over and filled with self-loathing this morning, except for that Gauger %&!$*, who keeps on spritely prancing about offering us black coffee and aspirin with the smirky manner only a woman who has watched three men make drunken jackasses of themselves can so obsequiously employ.

    So enough talk. Talking hurts. Video! Specifically, this Street Fighter 2: HF preview video from 360 Live. It starts off slow... you can fast forward past the bumbling butterfingers at the beginning to get straight to the gameplay and list of achievements. It looks good! If, you know, pretty much the same. I just wish Microsoft would get around to releasing Cho Ren Sha 68k over Live: then the 360 would have both of my favorite arcade games.
    FLORIAN ECKHARDT

    Street Fighter Video

    Saturday, June 03, 2006

    CvsSNKII Figure Vote' On High-Dreams Website..

    Make sure you vote for the next SNK fighter on High-Dreams Capcom Vs. SNK II Toys line. Voting ends in 15 days.


    Click Image:



    BTW...Vote for King! :D