Friday, April 28, 2006

Fuel to beat up Family Guy, American Dad, Capcom's Ryu...

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Fuel Industries on Thursday announced the release of a brand new fighting game that features characters from Fox's American Dad and Family Guy shows, and Capcom's Street Fighter series.
Fuel Industries partnered with Fox and Capcom to create the game as a promotion for the
American Dad Volume One DVD Collection.

The game, American Dad vs. Family Guy Kung Fu, is a new internet game that allows users to play as key series characters. In addition, the final boss of the game is the iconic Ryu from Capcom's Street Fighter games.

"When we first started conceptualizing this, we started from an idea that we all loved, and basically tried to push it as far as we could," says Mike Burns, CEO and Chief Creative Officer of Fuel Industries.

"When the idea of making Ryu the big boss came up, we were on the phone with Capcom within about five minutes."

Key characters include Family Guy's Peter Griffin and baby Stewie Griffin, and American Dad's Stan Smith and alocoholic extra-terrestrial Roger.

Fans can play the game at:
http://www.americandadvsfamilyguy.com/

by Punch Jump Crew

Tuesday, April 25, 2006

Capcom unveils E3 lineup...


Street Fighter, Ghosts 'n Goblins, Monster Hunter, Mega Man lead slew of recognizable franchises being showcased at event; more to be announced later.
Today Capcom announced its lineup of games for this year's E3 trade show, which takes place May 10 through May 12 in Los Angeles. The lineup features both familiar faces and new IP, as well as their first entries into the next generation.

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Okami
Platform: PS2
Publisher: Capcom
Release: September 2006 Capcom also promised more to come--in addition to the playable demos announced today, the company also has new games it will announce at E3.

The list of Capcom games playable at E3 is as follows:

PlayStation 2
-Okami
-God Hand
-Street Fighter Alpha Anthology


Xbox 360
-Lost Planet
-Dead Rising


PSP
-Ultimate Ghosts 'n Goblins
-Monster Hunter Freedom


Nintendo DS
-Mega Man ZX


Gameboy Advance
-Mega Man Battle Network 6 Cybeast Gregar, Cybeast Falzar


By Dan Tochen -- GameSpot

Monday, April 10, 2006

PSP goes retro with Capcom Classics Reloaded...


Most kids growing up in the 80s and early 90s probably would have spent a pretty penny at the local arcade, dropping countless quarters on those coin-op cabinets in a heartbeat, drawn in by the intense action, captivated by the challenging gameplay. You can now relive your youth wherever you go, because "Street Fighter 2", "Knights of the Round" and several other timeless titles are hitting your PSP via Capcom Classics Reloaded.

They're saying that there will be over 15 "arcade perfect classics on a single UMD" to be found here, with titles ranging from "Commando" and "Ghouls n' Ghosts" to "Eco Fighter" and "King of Dragons." Best of all, you can challenge (or team up with) your friends in all of these games, thanks to the multiplayer capabilities via wireless ad hoc mode.

Expected to ship in Q4 2006, Capcom Classics Reloaded has yet to receive a definite MSRP, though if previous compilations are any indication, don't be surprised to find a $40-ish price tag attached.

Street Fighter II On XBLA Priced, Dated...


According to VGM's latest podcast, Street Fighter II: Hyper Fighting will be released for the Xbox Live Arcade by the end of April. VGM reports that the game will cost between $10–15 (800 to 1,200 points).

New Items To My Collection...

Thanks to Sota Toys, and Cornerstorecomics!

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Wednesday, April 05, 2006

Cool Street Fighter Display At X-Treme Toys...

While shopping at the Montebello Town Center (Mall) in California today,X-Treme Toys has a very cool display with a huge Sota Toys Sagat statue.

The guy working there told me its on loan from Sota since X-Treme Toys is Sota's biggest Street Fighter toyline seller right now in the U.S. They will have it on loan till this years SDCC.

Its very cool! Here are some pics I took:




Tuesday, April 04, 2006

SOTA Street Fighter ToyLine Update# 14

Source: Action-Figure SOTA Forum.









Jerry Macaluso, President/Founder Of SOTA Toys wrote:

Whew.. lets see how much I have time to answer..

- I dont know the color of Round 5 cards yet..

- I like two packs so yeah..there will be more

- I like Darkstalkers but I really hadnt played it much until we got the license. I like it much more now - SF 5 will be at SDCC

- We will make a Shadaloo Cammy at some point

- You might see a Mech Zangief and theres a chance he might come w a cloak

- Im not even thinking about DS 2 voting so I cant answer anything about it

- Your campaigning does matter..almost everyone at SOTA looks at the boards even if they dont post anything.

- No chance for any more Ibuki variants...or anything before Round 5 as with us leaving the 'old' factory we no longer have access to the molds for anyone rounds 1-4.

- There will be new versions of Ken and Ryu at some point

- Round 5 SF will have about as many variants as Round 4

- No plans for Sheng Long or Goutetsu... you might see a Gouken at some point

- How do we pick SF variant colors ? We do use Jigsaws SF sprite site for reference ( thanks Jigsaw !). Basically everyone at SOTA makes their picks and we compare them w what we see requested on this board.


- I dont think we're announcing round 6 until SDCC

- Im not going to get into the 'multiple vote' lynching thats going on.

- Puprle Shin Akuma is the only SOTA exclusive in Round 4 ..nothing secret planned.

- Akumas Gi is softer than Ken/Ryu but same material.

- We dont have a case packout for Darkstalkers yet.. DS isnt hitting until Jan 07

- Anyone requesting small missing bits ( like Sodoms crescent) email Jed@sotatoys.com..he might have some laying around

- Morrigan should be the correct size. The Ibuki thing was just an error that no one caught.

- I still want to do accessory packs for SF... ive just been really busy with other stuff.

- Mortal Kombat... Jazzwares owns the rights to that. We cant do it. Its a legal thang

- Regular versions of SF Round 4 should be in Tower in a week or two. Those were the last ones to ship from China

- Q_Destroys... how do we get Q on the next ballot ? Hes tough because of the jacket... maybe ..maybe not..its a ways off..

- Dolls will be sold as separate figures in small blister cards

- Do I vote in all the polls on this forum.. most of em yeah..i do :)

- SF , while popular, doesnt have the kind of mass appeal that Marvel does. Im unsure if 12" or 4" would sell enough to work..and I cant take the risk right now . I think we'd need to be in TRU or Walmart and that isnt going to happen unless Capcom puts out a new game

- Prototypes are generally done at 2X and then laser scanned down to the actual figures size. Theres also a cheaper version than the laser scanner called a panograph that we use on some figures that arent really detailed.

- I never say who I voted for ( other than ORO!)

- I dont hate Karin.. but no one at SOTA ever seems to vote to put her in the vote ( see we all vote here first)

- SF ROund 5 will have a lot of variants

- The Sagat from the 2 pack was SUPPOSED to be the SF 2 color...but no more Sagats anymore...

- We wotn vote on Darkstalkers series 2 until end of the year

- Demitris head has been modified..and no you cant see it yet..lol

-I think Red Ken is going to be most valuable with White Ryu being released in the 2 packs. Bison is also very very hard to find in his regular color.

- No comment on who I hope is in Round 6...

- No Haggar...Cody will only be SF version

- Forbidden Planet has all variants...


- I dont think there are any plans to do a Zeku head with Guy...

- I dont have any plans for SOTA to become more mainstream. If anything we're moving the other direction and becoming more specialized. You have to understand I created SOTA to have fun with...mainstream means 'big business' gets involved..walmart, toys r us, etc.. I have no interest in running a big business.

- Even Im not sure what the exclusives are for SDCC yet... its difficult because now that we're out of the old factory they arent going to want to make a small run of convention exclusives for us and the new factory is calling it real close to get anything out in time for SDCC.

- Why no Pink Ibuki,,,retailers didnt want it...they thought it wasnt going to sell.

- Geki was added because Adam and Rene , who both work for me, insisted...lol.

- Rose will probably be in the next round of voting.

- If Hugo wins it is likely you willl see Poison in some form. Shes not on the ballot because shes an accessory as far as my thinking goes.

- Can we make a tshirt and jeans Cody..good question..I dont know the answer

- Maki probably isnt going to pull this one off...but she deserves her chance so shes there.

- SF 4 figures should be hitting UK this month ( actually they should hit everywhere this month) I know they are already starting to clear customs in some countries.

- I think the current retail outlets that already carry SF will continue to carry it for the time being. That being said I expect them to take less and less and online stores to take more and more. I think Round 4 is going to sell fast and that will help kick start the line again as Round 3 was over-ordered and sat on some shelves.

- If Geki wins our starting point will be Udon artwork

- You can redeem a SOTA coin for future products if you want.. but its just as easy to hold onto it until what you want comes out I think.

- Alright heres the ugly truth of SF round 5... We have a new big license thats not action figures ( some of you have already heard what it is) and everyone got so busy sculpting it to get it out in time we sort of didnt finish sculpting SF 5. Will is just getting back into SF 5 in a couple weeks and wont have the sculpts done until early June. So its gonna be awhile before you see them.

- Hagar..I have never even asked Capcom about it..theres just too many real SF characters to get to first.

- Replacement figures.. Jed knows the rules better than I do. If it was up to me it would be free figures for everyone muahhhahhah ! Oh and his email should work just fine..I use it daily.

- I would like to do the 'generic warrior' action figure thing but its just too risky for a small company like us

- The mythical Street Fighter 4 game... if it comes out someday I hope we do figures.

- Darkstalkers will probably be 4 figs per wave to help us get through it quicker

- If Geki wins I dont see a SF1 category BUT I do see us considering SF1 characters more seriously.

- If E Honda wins in R 6 I think its easy to figure out who will headline SF 7...

- Why did we lock Dhalsim ? Surely you jest ? Hes a rubber man with a string of skulls !

- Rose was left out because she is going to be the most problematic SF figure ever techincally. Sculptors just didnt want to have to deal with her on this round.

- Yun/Yang are wildcards in the vote..I dont expect them to win but what it does is helps me to see what kind of popularity they really have. Understand that seeing how many people vote for the 'loser's is sometimes just as important as who wins.

- I think its really cool how people put their selections in their signatures...Im diggin that.

Thanks everyone for the kind words.

Its really an amazing feeling to have friends around the world who appreciate what we are trying to accomplish wiith Street Fighter.

It really would be amazing if years from now this line is looked upon as something special in the history of action figures.

Guess what.. I got a yellow/blue Sagat today ! I didnt have one in my own collection..I know lol...thats strange but somehow we never saved any. But today SHT's gave me one as a gift..thank you SHT !

So the only figure I am still missing is Black Gen... if anyone has an extra that wouldnt mind parting with I'll gladly pay whatever the going EBay price is. Or I might have something for trade ?

LMK

And thanks again !



My Cell Phone Street Fighter Tribute...

My Cell Phone has Street Fighter in mind, from the classic Street Fighter original theme song Ringtone, to the very cool Street Fighter wallpaper' that I made myself!

Here are some pics:

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Hey I'm sick, I need help. :D

PSP Review: Street Fighter Alpha 3 Max

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By: Matt Paprocki

Lost in the luster of Street Fighter III, Street Fighter Alpha 3 is severely under-appreciated. The moves, game play tweaks, tremendous roster, and presentation are arguably the best in the franchise. It shines on every system it's released for, unless that system isn't capable of handling the controls.

Like Darkstalkers, this PSP port is butchered by the console's limitations. Anything other than charge moves and the occasional quarter-circle fireball motion are useless. The analog stick can now be used, though its effectiveness isn't good enough to avoid questions either. Finally, the third attempts at making this game work are the easy controls, which only require one direction, and the appropriate button to perform the move. There are two problems here: it takes away a lot of the skill, and it's easy to pull off moves you didn't want.

If it weren't for that critical issue, this would be the best version of this game available. It's nice to know a wider audience can experience this intact on something other than the Dreamcast and get extras too. Four characters are new to the game, their sprites taken from Capcom vs. SNK 2 and Capcom Fighting Evolution. Eagle, Maki, Ingrid, and Yun join the game, all significant additions. Their styles blend perfectly with the already massive roster.

This port is otherwise completely intact, with new modes (100 Kumite, Reversed Dramatic Battle, and a character-swapping mode called Variable Battle). The World Tour is here, where the player selects a fighter and builds them up RPG style. It's this game's strongest style of play for solo players.

Sadly, solo will be the way most people will be experiencing this. There is no Infrastructure online play, only local Ad Hoc. The amount of extras doesn't make this a worthwhile experience for single players either, since one trip through the arcade mode with Evil Ryu unlocks everything. New modes of play are fun, but it's unforgivable to not have any extras or online battles.

Still, the solid game play is enough to make this a purchase. The three "-isms" (or fighting styles) radically alter the characters and the way they're used, effectively tripling the roster. This is definitely a game that has taken a slightly wilder turn, with air blocks, counters, and air projectiles. It's more controlled than Marvel vs. Capcom, but when compared to the first two games in the Alpha series, it's an obvious departure.

Fans don't need to be told all of that, however. They're well aware of what they are getting into. The PSP extras are miniscule and offer nothing in the way of extra content once conquered. The screen stretch into widescreen is handled smoothly.

Finally, it's one of the best fighting games ever made on a system not made to handle fighting games. It's a judgment call as to whether or not this is worth $40.

Street Fighter Alpha 3 Max is a rated T (Teen) by the ESRB for Violence.

Play TV Legends: Sega Genesis Street Fighter II Special Champions Edition...

Play TV Legends: Sega Genesis Street Fighter II Special Champions Edition

One of the greatest fighting games ever is now available in two authentic six-button Sega Genesis controllers! Gamers can play as all the original Street Fighter characters, plus the grand masters!
There’s also a special bonus game, Ghouls and Ghosts! Players or Enthusiast can play alone or with a friend. Simply plug the controllers into a TV or VCR and prepare for the ultimate match up! Requires four "AA" batteries, not included.

Street Fighter II Cell Phone?

Yes, Capcom is talented enough to squeeze SFII into a phone. But should they?
by Levi Buchanan IGN.com

March 8, 2006 - The divide between can and should is often wider than the Grand Canyon and Euphrates combined. For example, can today's newer handset play a reasonable facsimile of Capcom's classic Street Fighter II, recreating the general appearance of the brawler as well as some of the trademark fan-favorite moves? Absolutely, and I have a version of it running on an LG VX8000 to prove it. However, should Capcom have even tried, since it had to cut corners with control -- arguably the most important aspect of a fighting game?

Let there be no doubt that Street Fighter II looks and sounds the part. Some of the themes are long gone, but the effects sound reasonably the same -- including the good ol' "Hadoken!" This is now the second time this has happened, but while playing a game, my wife has been able to ID a game by its production values. By only hearing that telltale "Hadoken," she asked me, "Are you playing Street Fighter II on a phone?" Nicely played, Capcom.The mobile edition of Street Fighter II is modeled on the original arcade release -- not any of the 30-bazillion updates that followed. The original cast of characters is entirely present, including Ryu, Ken, E. Honda, Chun Li, etc. All of the characters have the proper animations for their moves, like Blanka's electric force attack or Guile's swift jabs. And on that level, Street Fighter II impresses again.

It is a real testament to both Capcom's programming prowess and the evolution of handsets, that Street Fighter II on the smallest screen can visually and aurally evoke the feelings that legions of gamers associate with the name. (Trust me, you remember the first time you played the game. For me? Junior year of high school at a university arcade while on a debate team field trip. Shut up.)However, as alluded to in my introduction, even if Capcom can create a solid mobile version of Street Fighter II from a production standpoint -- should it have since the game's controls cannot be faithfully translated to a handsets admittedly limited input scheme?

Doing those quart-circles is impossible on a d-pad, so Capcom didn't even try. The button inputs have been simplified, with controls running down the right-side of the number pad. Punch is 3, kick is 6, etc. The degrees of those attacks have been stripped away.In fact, move libraries have been slightly trimmed back, since stuffing them all in is just not an option for a reasonably-sized download. For a hardcore fan, this is a major disappointment, because even though it's certainly cool to have Street Fighter II on a phone, playing a watered down version of it is not. And, let's face it, hardcore fans are who would pay a few bucks to download this classic fighter. Why set your target audience up for disappointment?

Closing CommentsStreet Fighter II is a great production and the uninitiated will likely have a pretty good time with it. However, speaking as a long-time fan, I cannot choke down my disappointment -- it can look like Street Fighter II all it wants, but if it doesn't play like it, I'm not going to be satisfied. But here's the wrinkle: I never expected it to, because I know how mobile gaming works. I know that pulling off all the moves how I normally would with an arcade stick would be impossible on a handset. But that's where can and should come back into play.

I know it can be done, but since it stands to disappoint the fan base, should it have been done?
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