Friday, July 28, 2006

Street Fighter II For XBox...

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by Andreea D

And here we are all ears, after Microsoft threw a bash for the San Francisco games press. But of course, what other reason would they have then to "kick off the Summer of Xbox Live" and show off with the Xbox Live Arcade editions of several beloved arcade classics.

And so, from Wednesday the August 9 they will launch Frogger, Digital Eclipse's reworking of the Konami arcade classic and a new Xbox Live Arcade game will debut on the Marketplace.

But what comes next is one of the most anticipated Xbox Live Arcade releases yet. Fans of Street Fighter rejoice. Both Microsoft and Capcom have finally confirmed that Street Fighter II' Hyper Fighting will finally be available on the Marketplace starting from August 2.

Initially Capcom said that the game would be out in "early 2006." This a something that will make happy the old-school gamers, because this is the first title from the publisher for Xbox Live Arcade. More this is a reworking of the early '90s arcade classic Street Fighter II' Turbo: Hyper Fighting.

This are another "old-school" games that Xbox will release:

July 12 - Frogger

July 19 - Cloning Clyde

July 26 - Galaga

August 2 - Street Fighter II' Hyper Fighting

August 9 - Pac-Man.

Street Fighter Alpha Anthology Review, Warriors' Dream?


While the last real game in the Street Fighter series was released seven years ago (3rd Strike: Street Fighter III) Capcom has somehow continued to churn out Street Fighter releases at a regular pace, either by porting the old games to new platforms, or in compilations. The company's latest release, Street Fighter Alpha Anthology is the sixth (!) compilation of Street Fighter games in the last two generations (even without counting crossovers), and it contains the sixth unique port of Alpha 3 in as many years. But, unlike the odd pairing of Hyper Street Fighter II and 3rd Strike in Street Fighter Anniversary Collection, this time there's some order to proceedings, with the disc containing the entire Alpha series. And while there have been better home versions of each of these games individually, as a package, Street Fighter Alpha Anthology is one of the best ever console Street Fighter releases.


Alpha 1 is a good game, but it's really just a trailer for its classic sequel


Capcom had learned that the best way to make money in arcades was to release as many versions and updates of a game as possible, and the original Alpha was rushed to release half-finished with relatively few characters, some boring background graphics, and unbalanced gameplay. But, while disappointed, fans didn't despair, as the new visual style and jazz/rock/pop soundtrack were great, and it was obvious a sequel would be coming soon. A short eight months later, Street Fighter Alpha 2 hit the scene, and improved on pretty much every element of its predecessor. It added more characters, many excellent backgrounds, it refined and balanced Alpha's gameplay to near perfection, and in Alpha 2, Capcom had created a fighting classic that still stands as one of the best 2D fighters ever made. A slightly updated version of Alpha 2 was released in Japan called Street Fighter Zero 2 Alpha (confused yet?), and along with a some balance tweaks, Cammy was added as a secret character. It was only ever released in the west as part of 1997's Street Fighter Alpha Collection for Saturn and PlayStation as Street Fighter Alpha 2 Gold, and is included in this collection as a separate game under that name.

Alpha 3 has always been a favorite of casual fans of the series. Released several years after the first two Alpha games, at the time it seemed like a breath of fresh air in an arcade world dominated by Marvel vs Street Fighter craziness and the high-tech but alienating Street Fighter 3. Alpha 3 was a surprise, almost 'retro' release, that brought back most (but not all) of Super Street Fighter 2's cast in a seemingly more straightforward fighting game. And when it became the first Street Fighter game to receive a half-decent conversion to the PlayStation with even more characters (including fan favorite Guile), sales went through the roof, and Alpha 3's popularity was cemented.

This is a shame, because Alpha 3's gameplay is inferior to it's predecessor in almost every way. In an effort to keep things fresh for the third Alpha, Capcom added a whole bunch of new gameplay features to what was already a beautifully tuned engine, and the result is a fast and flashy game that's just not as satisfying. It feigns depth by spinning off Alpha 2's custom combos and super combo options into the 'ism' system, and characters may have slightly different moves depending on which ism you choose. This idea would be developed into a worthwhile concept in Capcom vs SNK 2, but in Alpha 3 it unnecessarily overcomplicates things without much real gain. Capcom also added in some features from its Marvel fighting games, like easy air juggles and generic air recovery moves, which don't work as well as in those games, and further remove the third Alpha from its namesake. Combined with a new guard meter, these changes encourage cheap play for easy victories, as the player who uses the cheapest tactics almost always wins.



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Blanca's just upset that he wasn't in Alpha 2.

One thing Alpha 3 did have going for it was presentation – the front end is flashy and attractive, and it has a huge but still decently balanced character roster, all with well integrated story elements. The sound was a bit of a letdown though – gone are the catchy tunes and understated Japanese announcer of the first two games, replaced by a relentless thumping techno soundtrack and ultra-annoying American announcer who just doesn't shut up.

Street Fighter Alpha Anthology also includes the Street Fighter parody game Super Gem Fighter Mini Mix – known in Japan by the far better title Pocket Fighter. It combines cutesy-ified characters from many Capcom fighting games (including Street Fighter III and Darkstalkers) in a light-hearted brawler, which bizarrely is actually a sequel to Capcom's Tetris/Puyo-style puzzle game Super Puzzle Fighter II Turbo – hence 'Gem Fighter'. It has its own simple but unique fighting system involving collecting gems and chain combos, but that's not really the point. The game's backgrounds and animations are packed full of hilarious references to many Capcom games, and it uses the female skewed cast as an excuse to play dress ups every time you pull off a 'Flash Combo'. It requires a fair knowledge of Capcom's games to appreciate most of the effort, and once you've seen it all it's unlikely you'll bother going back. Nonetheless, it's a great extra to have here, and it's the first ever English language console release of the game with all the animations intact. It would have been great (and made more sense) if they had included Puzzle Fighter too, but beggars can't be choosers.

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Pocket Fighter is really just an excuse to dress up (or down) the ladies of Capcom fighting.

If you take a good look at the graphics of the games in Street Fighter Alpha Anthology, you may think to yourself 'these games don't look as good as I remember'. And you'd be right - but it's probably not Capcom's fault. Pretty much every old arcade game on PS2 has display problems, and typical of the low-res 2D on the system, it manages to look both blocky and a bit blurry at the same time. There are some sharpness and filter options to adjust the display in each game, but what was really needed was a scanlines option to create that authentic arcade look. Without visible scanlines (which make old games look like they're running at the lower resolution that they were designed at) some parts of the games look washed out, flat, or have visible cross hatch patterns that are supposed to appear as transparencies. As it is, the gritty atmosphere of Gen's stage in Alpha 2 is ruined, and it ends up looking like a badly compressed jpeg. Apart from these display issues, Alpha 3 seems to have survived the transition reasonably well, but the other four games also have some framerate and vertical refresh issues. These problems don't affect gameplay too much, but are another (small) black mark against the ports graphically.

When it comes to gameplay, none of the games are arcade perfect conversions, but they're pretty good ports, and it would take a fighting game fanatic (or at least a Dhalsim player) to notice the differences. All the frames of animation are here, but a few hit boxes are a little off and the characters are slightly smaller then they are in the Arcade and Saturn versions of each game. Control is overall very good, but while after ten years it probably goes without saying, it should be noted that Street Fighter is near unplayable with a standard Sony pad. Unless you have or are planning to get a decent joystick or fighting pad, you can remove a full two points from the game's final score. With a decent controller, special moves come off perfectly – as is a habit of Capcom's, many moves actually seem easier to do than in the original releases - '360 degree' moves seem to register at a little over a 180 degree motion, meaning Zangief is actually playable to a non-specialist.

Unfortunately, the one area where all the games are near 'arcade perfect' is in terms of soundtracks and extras. Gone are the beautiful arranged soundtracks of Alpha 1 and 2's previous home releases, leaving only the midi-synth of the arcade, which was designed to ring out over the din of crowds and pinball machines, but at home sounds like a GBA game. Presentation wise, Street Fighter Alpha Anthology is a mixed bag, but solid where it really counts. There's a 60Hz option in the PAL version (and even progressive scan support), and apart from the aforementioned graphical issues and differences from the originals, the ports are decent.

When a game is selected from the (rather plain) main menu, there's a few seconds loading, and that's it - no more loading time at all while you remain in that game. It's a phenomenal achievement, especially when compared to the load times the much older Street Fighter games in Capcom Classics Collection suffered from. Within each game you only have the most basic options; none of the art galleries and 'world tours' of the previous home versions are included. There's a secret menu in each game that allows you to swap between revisions of the original arcade boards, which is nice, but will probably only be of actual use to really hardcore fans.

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Gen teaches Chunners not to laugh at a Kung-fu man's slippers!

There's not much in the way of extras, but there are a few major unlockable surprises. The Alpha 3 version on the main menu is based on the original arcade release, which had less characters then the home versions. Upon beating it with any character, another version is unlocked which includes all the extra characters and fighting modes from the home versions. The main draw for hardcore fans is unlocked after all games have been completed once – Hyper Street Fighter Alpha. It's a versus-only version of Alpha 3 that allows you to select older versions of any characters that appeared in the previous games. It's totally unbalanced and biased toward the later versions of characters, but a fun inclusion for those who always wanted to see Guile fight Alpha 2 Ken, or any other dream bout. There are even some hidden modes (yes, hidden modes within a hidden mode) that allow the game to play in the style of other Capcom Fighters like Street Fighter III and Darkstalkers.

For anyone that cares, the Sega Saturn versions of all five games probably remain the definitive home versions, in terms of both graphics and gameplay. Street Fighter Alpha Anthology's graphical and porting issues (combined with the lack of the extra features we've come to expect in our fighting games) let each game down individually, but as a package, it's solid. There's mountains of classic fighting content here so it's excellent value, and with the addition of the different arcade board options and Hyper Street Fighter Alpha, it has plenty to offer a casual and hardcore fan alike. If you're into 2D fighters then this is a no-brainer. If you're not – it's never too late, and this is a decent place to start.


Written by David Low

Street Fighter II #4


By Hervé St.Louis

Street Fighter II #4
Udon Comics
Writer: Ken Siu-Chong
Pencils: Alvin Lee, Rey
Inks: M3TH, Rey
Cover: Sven

Master Gen tells Ryu about his past confrontation with Akuma and wants to train him so he can be prepared to face the martial arts’ villain. But Ryu is stubborn and doesn’t accept Gen’s teachings. Can Ryu still overcome Akuma without surrendering to his darker emotions and powers?

I don’t know what all those writers have been drinking recently with all their padded stories that go nowhere and introduce infinitely small details over the course of one issue. Granted Street Fighter is all about looking at cool fights and not fussing over the plot. I mean. It’s a lot like watching a porno film and hoping for a story. Well, there is a story and it doesn’t matter. It’s just a setup for a fight with master Gen and Akuma.

The artwork has the brilliance of a Japanese animated film with the foggy filters, blurred backgrounds and contrasted colours. It works for me. However, artist Alvin Lee is not the best martial art storyteller in the world. The choreography doesn’t look good as they borrow too much angles and shots from cinema and not enough from comics. It doesn’t make the best of the comic book format and makes us think we're reading anime cels taken from an animated series instead of a comic book.

6/10

STREET FIGHTER II: UNCUT, UNCENSORED, AND UNLEASHED DVD REVIEW


It's been a long journey for Street Fighter II and American DVD fans. Since the film's initial release in 1994, it has been mangled, cut, spliced, and diced into different versions. One version cut part of the fights to get a PG-13, and the more recent unrated version even spliced out a few moments including, shall we say, key parts of the Chun-Li shower scene. Finally, twelve years later, fans of the influential anime/action adventure Street Fighter II can finally have one of their favorites in its pure, uncut form. And Manga Video isn't going to allow any room for complaints. This new edition includes the Japanese and English language versions, both with different scores in 5.1 surround sound. This transfer of the Japanese version has been pulled directly from the original master. This is old school Street Fighter II and what fans have been clamoring for since they first heard that they might not be getting all they could stateside.

Wait. You say you've never heard of Street Fighter II and want the plot? Well, it's a video game movie, so as you can imagine, plot takes a back seat to action in Street Fighter II. Basically, an evil mastermind is trying to assemble an army of the best fighters in the world. The good guys are trying to stop them. Kicking and punching ensue. Chun-Li, Vega, Ryu, Ken, all your favorites are here and they're all kicking someone's ass. Ready! Fight!

Now, even though this was taken from the original Japanese master, time has not treated Street Fighter II well on a visual level. This is a non-anamorphic transfer, which sucks for those of us with widescreen televisions, and the picture quality is lacking for any shaped television. The brightness shimmies in and out, and the colors just aren't as rich as they should be. This may be the best we're going to get from Street Fighter II, but that doesn't mean we should be happy about it. The sound fares better with both versions getting a 5.1 soundtrack that's mixed well. Check out at least a little bit of both versions of the film to see how different an experience it is with the two soundtracks - the Japanese is mostly ballads, while the UK version is pumping with a KMFDM score. It really changes the feel of the film.

Now, here's what's going to make you put on your Ken costume and angrily find somebody to punch. This version of Street Fighter II comes almost extra-free. Sure, there's "motion menus" but that barely qualifies. You'll also find interactive player cards that tell you more about your favorite characters, but hardcore Street Fighter fans already know this trivial information. The only mildly fun extra is the inclusion of a brief comic book in the DVD casing. It's mostly just an advertisement for the Street Fighter graphic novels, but more DVDs should come with comic books.

Some fans of Street Fighter II have been waiting for this release for over a decade, and it's great that they'll finally be satisfied. Could more have been done? Absolutely. The film needed a better visual polish, and it wouldn't hurt to find a few extras or someone involved with the film willing to talk about it for a special feature. But now, with Street Fighter II: Uncut, Uncensored, and Unleashed, long-suffering fans can cross this entry off of their video game movie wish list. Now, where's "Mortal Kombat: Uncut, Uncensored, and Unleashed?"

Movie: B+
Look: C
Sound: B
Extras: D
Overall: C+


Review by Brian Tallerico

Wednesday, July 12, 2006

Street Fighter Tourney at Comic-Con

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Capcom to host two Street Fighter tournaments at Comic-Con International 2006

Ready to fight? Capcom® invites gamers to bring their best moves to the Comic-Con International convention in San Diego later this month, where it will host game tournaments for Street Fighter® II’ Hyper Fighting on Xbox Live® Arcade for Xbox 360™ video game and entertainment system from Microsoft and Street Fighter® Alpha 3 (from Street Fighter® Alpha Anthology for the PlayStation®2 computer entertainment system). The Street Fighter II’ Hyper Fighting tournament will take place on Saturday, July 22, from 12:00pm-5:00pm. Rounding out the competition weekend will be Street Fighter Alpha 3 on Sunday, July 23, from 12:30pm-4:00pm. All tournaments will take place in Room 29 C/D which is upstairs from the exhibit floor. Advance registration is available online and fighters can also register at the show in Capcom’s booth #4145. Comic-Con 2006 will take place at the San Diego Convention Center from July 20-23. Full details on registration and rules can be found at
http://evo2k.com/comiccon/ or www.capcom.com.

A total of 128 players will compete in each tournament, in standard double elimination brackets. Up to 72 competitors will be accepted through online registration prior to the show while the remaining number will be registered at the show in Capcom’s booth, all on a first-come, first-served basis. Contestants must be 18 or older to participate. All registered contestants must check in for the competition at Room 29 C/D, one hour before the respective tournament begins. The grand prize winner of the Street Fighter II’ Hyper Fighting competition will receive an Xbox 360 console, courtesy of Microsoft. The Street Fighter Alpha 3 champion will win a $250 Best Buy gift certificate.

Street Fighter II’ Hyper Fighting is Capcom’s first title for Xbox Live® Arcade. In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360™ video game and entertainment system from Microsoft and the console’s powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called “Quarter Match,” which introduces a new way of reliving the exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels. Street Fighter II’ Hyper Fighting will be available on Xbox Live Arcade this summer.

Street Fighter® Alpha Anthology for the PlayStation 2 computer entertainment system is a monumental compilation of the Street Fighter® Alpha series. The collection features direct conversions of Street Fighter® Alpha, Street Fighter® Alpha 2, Street Fighter® Alpha 2 Gold and Street Fighter® Alpha 3 which have never before been available together in one package. As an added bonus, the “pint-sized” Super Gem Fighter Mini Mix™ (also released on consoles as Pocket Fighter®), is included which brings the total to five action packed games on one disc. The most robust entry, Street Fighter Alpha 3, includes an unprecedented 25 characters and offers players the choice of three “isms” fighting styles made popular in previous Street Fighter games.


-Alienware.

UDON PUNCHES, KICKS AND FIREBALLS INTO THE SAN DIEGO COMIC-CON

Hot Convention Exclusives Aplenty...

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UDON ENTERTAINMENT PRESS RELEASE:
Toronto, ON – July 11, 2006 – This is the big one...the SAN DIEGO COMIC-CON, going down July 19-23! UDON will be there serving up everything the fanboys and fangirls are looking for. The CAPCOM booth(#4145) is the place to be if you’re looking to pick up some sweet con-exclusive Udon merchandise, get your favorite Udon comics signed, or just rub shoulders with the creators behind STREET FIGHTER, DARKSTALKERS, RIVAL SCHOOLS, EXALTED, and GIJOE VS TRANSFORMERS.

For many, the rare convention-exclusives are what the San Diego Comic-Con is all about. Udon definitely won’t disappoint in this department, offering up a plethora of exclusive loot. These items are extremely limited, so be sure to visit us at the Capcom booth ASAP, or you could miss out on:

CONVENTION EXCLUSIVE HARD COVER - STREET FIGHTER THE ULTIMATE EDITION
The most complete collection of the original Street Fighter material yet! This 450-page oversized hard cover contains the complete Street Fighter issues #0-14, plus every single guest backup story and more! This convention exclusive cover is limited to only 500 copies!

SUMMER SKETCHBOOK 2006
Without a doubt the most unprecedented collection of UDON artist sketches from around the world! Plus, as a convention special, receive one free sketch of the character of your choice from any of our available artists! (Remember to bring reference for non-Udon characters)

CHUN-LI & SAKURA ART PRINTS
Limited 100 prints each – get them signed by artist Omar Dogan!

UDON ARTIST PORTFOLIOS
ALVIN LEE Portfolio - Set 2 – Limited to 150
JOE NG Portfolio – Set 1 – Limited to 100

ETERNAL CHALLENGE HARD COVER EDITIONS
Now extremely limited! Don’t miss what may be your last chance to get these beautiful hard covers!

CONVENTION EXCLUSIVE COVERS -GI JOE vs TRANSFORMERS
Get them signed by series artist Joe Ng!

CONVENTION EXCLUSIVE AKUMA DOOR POSTER
As if Akuma wasn’t cool enough on his own, San Diego will also see the debut of the RYU and SAKURA DOOR POSTERS! Be the first to get your hands on them!

Also available will be loads of Udon comics, books, posters, and lithographs! Then, once you’ve picked up all the con-exclusive swag you can carry, it’s time to get it signed by Udon’s hottest creators! Attending the con will be:

ARTISTS:
Alvin Lee, Omar Dogan, M3TH, Joe Ng, Scott Hepburn, Christine Choi, SVEN, Susan Lou, Tom Liu, Jen Chen.

SPECIAL APPEARANCE BY:
Jo Chen & Rey

ALSO APPEARING:

Ken Siu-Chong, Jim Zubkavich, Erik Ko, Marshall Dillon, Clarence Lim, George Louro

And for all the loyal fans that can’t make it to San Diego this year, but still want some of those convention-exclusive goodies we say – no problem! Udon is offering up these con-exclusives for pre-order at
www.clubudoncomics.com :

CON-EXCLUSIVE HARD COVER - STREET FIGHTER THE ULTIMATE EDITION
CON-EXCLUSIVE AKUMA DOOR POSTER
CHUN-LI & SAKURA ART PRINTS
SUMMER SKETCHBOOK 2006
ALVIN LEE & JOE NG PORTFOLIOS

Again, these items are all VERY limited, so be sure to get your pre-orders in before the morning of Monday, July 17 if you want to ensure that you’ll get your copies. We’ll even sign your items for you! *Note: Unfortunately, the CON-EXCLUSIVE AKUMA DOOR POSTER come pre-rolled and can not be signed.

San Diego’s going to be a blast for all, so come on down to booth #4145, and show the Udon and Capcom crews your best Hadouken!

For images and even more details on Udon’s convention exclusive offerings, head to
http://www.udonentertainment.com/sdcc2006/

ABOUT UDON ENTERTAINMENT

Udon Entertainment is a Canadian-based art collective formed in 2000 to provide high-quality creative services to the entertainment industry. Its client list reads like a who’s who of the industry and includes Alliance Atlantis, Capcom, DC Comics, Gamepro, Harmony Gold, Hasbro, Marvel Comics, Nintendo, Score, TDK Interactive, ToyBiz, White Wolf, Wizards of the Coast, and Wiz Kids. In addition to client work, UDON also publishes the comics based on Street Fighter, Darkstalkers, Rival Schools and Exalted.




STREET FIGHTER ® & © CAPCOM U.S.A. INC. DARKSTALKERS & RIVAL SCHOOLS ™ & © CAPROM CO. LTD. EXALTED © WHITE WOLF PUBLISHING. GI JOE & TRANSFORMERS ™ & © HASBRO INC. All Rights Reserved.