Monday, June 12, 2006

Capcom Fighting Evolution

By bc88tsd

Capcom Fighting Evolution is a collision of 5 different worlds in the Capcom Universe. Street Fighter 2, 3, Alpha, Darkstalkers, and Red Earth come together to try and revolutionize 2-D fighting.

Graphics
The Sprites are 8-9 years old for Alpha, and Darkstalkers. For the Street Fighter 2 characters they use the Capcom vs SNK sprites, and Red Earth was never released over here. The new character, Ingrid, looks exactly like the rest of the characters. The backgrounds are cool except for one thing, the moving characters look terrible in the high resolution backgrounds. So there is nothing impressive or revolutionary as far as graphics. The Super Moves are the coolest part, with each one having a different reaction when performed.


Sound
On par with Capcom vs SNK 1 or 2, the music and sound effects do take these characters away from their Q sound predecessors, but nothing new in terms of how they sound.

Gameplay
I guess this is where this game is supposed to amaze us. Well Capcom, I hate to tell you but I’m not impressed. The way this game is played is about the same as Capcom vs SNK 2, but worse. Where you can usually pick a groove, now you are stuck with a groove depending on which character you pick. Also there is a huge balance issue, the Street Fighter 2 characters, Dimitri, and Chun-Li are the most powerful characters in the game. All the rest of the characters are mediocre to weak at best. No Morrigan, no Ken, hardly any unlockable characters, and the only replay value is you get to unlock music that you can listen to in Anniversary Collection. The boss, Pyron, is ridiculous he will teleport 100 times in the average battle, it is a pain.

For those who like classic games like Alpha, Darkstalkers, Street Fighter 2, I suggest buying a Saturn and playing these games Separately, it will be a better experience.