Sunday, August 20, 2006

Awesome Street Fighter vs. Mortal Kombat Vid...

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Street Fighter Vs. Mortal Kombat
http://tabmok99.mortalkombatonline.com/mk_vs_sf.html


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Street Fighter Vs. Mortal Kombat 2
http://tabmok99.mortalkombatonline.com/mk_vs_sf_2.html



Posted by: Jonathan

Sunday, August 13, 2006

How To Avoid Street Fighter II Live Timeouts

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It was already bordering on ironic that a $400 gaming system was becoming known as the console to play ports on, but full-blown irony wasn't achieved until those ports starting not working.

Since its launch the Xbox Live Arcade version of Street Fighter II has been having some major issues with online play. So much so, that some people can't play a single match in an evening without a match timing out.

Fortunately, Mookyjooky's CheapAssGamer has come up with a workaround.

"I was playing Street Fighter II earlier tonight and I was getting timeouts after timeouts after timeouts...except this one time, I pressed the "Center Button" (What ever that "X" button is actually called) after it found someone in Quick Match ranked and for the first time in 9-10 timeouts it connected... I tried to quick match afterwards, and got timeouts constantly again...
Then I wondered if I hit the center button, if it would connect again,
and sure enough... it did.

So I played 10 games in a row and not once did it timeout... this is
how I did it. Maybe this works for everyone, but it seems to work for
me.

So click on quick match, and when it finds a person and starts the 5
sec timer, click the center button. Then hit the center button again
when the character select screen pops up. Easy as pie, and I did it 10
times in a row without getting a timeout."

So there you have it, a little button jiggling and the game is as good as new.

-Brian Crecente

Street Fighter II is fastest-selling Live Arcade game yet - Capcom

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"Hundreds of matches" taking place every hour...
By Ellie Gibson.

Capcom has announced that Street Fighter II Hyper Fighting has become the fastest-selling Xbox Live Arcade title to date.

The game was released on August 2nd, and earned the title of quickest selling XBL title within just 24 hours. According to Capcom, "hundreds of matches" are taking place between online combatants every hour.

Information on sales of Xbox Live Arcade games is slightly inconsistent. At the turn of the year, Microsoft announced that Geometry Wars: Retro Evolved had been downloaded more than 200,000 times and bought more than 45,000 times.

In June, it subsequently revealed that UNO had the highest daily demo-to-sale conversion rate - between 40 and 45 percent - having eclipsed Geometry Wars' 39 percent rate.

It would easy to infer from the companies' careful use of unrelated stats that Street Fighter II's record is not as impressive as either of those two titles yet. However, it's safe to say that it marks SFII out as the most successful Xbox Live Arcade Wednesdays title to date.

Previously released Wednesdays games have included Frogger, Cloning Clyde and Galaga. Pac-Man is due to appear on Live Arcade this Wednesday at 8am GMT.

Street Fighter II Hyper Fighting costs 800 Microsoft points, or GBP 6.80, with a trial version also available.

Wednesday, August 02, 2006

Street Fighter II hits Xbox 360!


Downloadable "Hyper Fighting" version of arcade fighter arrives on Xbox Live Marketplace for $10.

Few Xbox Live Arcade games have been anticipated as much as Capcom's Street Fighter II' Hyper Fighting. That might have something to do with the game being an Xbox 360 conversion of a cherished arcade classic, or it might have something to do with the game being delayed. The wait for Ryu and co. ended early this morning, as Hyper Fighting finally hit the Xbox Live Marketplace with a price tag of 800 Marketplace points ($10).

The game's release is the fourth in Microsoft's Xbox Live Arcade Wednesdays program. Last month, in response to complaints about the trickle of new releases on the service in recent months, Microsoft introduced the program and announced prices and release dates for a slate of games to be released on successive Wednesdays. The program has already seen the releases of Frogger, Cloning Clyde, Galaga, and now Street Fighter II' Hyper Fighting. Next Wednesday will see the release of the final announced game of the program, Pac-Man.

Check back soon for the full review of Street Fighter II' Hyper Fighting. In the meantime, check out GameSpot's previous coverage of the game.

By Brendan Sinclair -- GameSpot