Ryu vs. Ken in an HD showdown.
by Jeff Haynes
October 19, 2007 - It's been months since Capcom announced the  redesigning of their classic fighting franchise with Super Street Fighter II  Turbo HD Remix. The game was finally on display at Capcom's recent  Gamer's Day, which highlighted the upgraded gameplay with new artwork and 1080p  visuals, although purists will be able to select the classic 4:3 design if they  want. Capcom did not allow screens or video of the project to be released, but  it was at least playable for the first time. We took on all comers and tested  our skills with the new title, which should be coming to PS3s and 360s in Q1  2008.
Although the demo build at the event only featured Ryu and Ken as  playable fighters, we observed that all 17 of the original Super Street Fighter  II Turbo will be selectable within the game. That includes familiar characters  such as Bison and Akuma. Players will be able to check out a training mode that  will allow them to hone their skills before trying on their opponents via online  play or the same console. Players will not only have continual updating from  rankings and stats that tracks your win/loss record across all of the game  characters, but they'll be able to spectate match-ups with "virtual quarters" as  they await their turn.
What was very impressive was the visual  presentation of the title, which clearly utilized the redrawn textures of Udon  Entertainment to present the game action. Reminiscent of the animated Street  Fighter movies, all of the backgrounds were extremely sharp and popped off the  screen. The jaggies that players were once accustomed to were gone, and the  details in the background, particularly the "busier" stages, looked much  crisper. For example, Balrog's Vegas level, Ken's dockside stage and Blanka's  village really stood out, with the background characters cheering on the  fighters. The warriors themselves looked as though they benefited from the  enhancement, with larger character models and smoothed out  textures.
While it was only playable on the 360, we noticed that the  standard controller issues that affected the 360 for the earlier Xbox Live Hyper  Fighting release still affect this title. The Directional Pad is still a weak  choice for inputting commands and maneuvering smoothly during a fight. The  analog stick is a much better option for tossing fireballs or dragon punches, as  well as triggering super attacks. The arcade stick with redesigned button layout  for fighting is obviously the best, as you can trigger moves much easier with  the joystick.
We'll have more on Super Street Fighter II Turbo HD Remix  as soon as it becomes available.
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