by CBR News Team.
Official Press Release
Toronto, ON � Hot off the success of ONIMUSHA: NIGHT OF GENESIS, Udon is kicking its Capcom Manga line into high gear with three new STREET FIGHTER manga series!
First up, April sees the release of the STREET FIGHTER ALPHA Vol.1(of 2) Manga, an eagerly anticipated manga series finally adapted for the English audience. Fan-favorite characters Like Ryu, Chun-Li and Akuma are brought to life through the explosive story and art of popular manga creator Masahiko Nakamura (Anime: Sadamitsu the Destroyer). Prepare for all-out martial arts action as Street Fighter heroes battle against the forces of the evil Shadaloo crime lord M.Bison.
Next, in June, Udon brings you the STREET FIGHTER II Vol.1(of 3) Manga by popular Japanese artist Masaomi Kanzaki (Xenon, Gun Crisis). For the first time, fans can enjoy this classic manga faithfully adapted, uncut and unedited. See the best fighters from around the world face off in the ultimate martial arts tournament. But behind the scenes, an evil crime boss has a hidden agenda�to use the world�s greatest warrior as his next living weapon!
Then in July, the spotlight falls on one of Capcom�s loveliest ladies in SAKURA GUNBARU! Vol.1(of 2), a high school action-comedy sure knock your socks off! See how Sakura established herself as one of the most valuable players in the Street Fighter universe. Beautifully illustrated by artist Masahiko Kanzaki, this series also features the introduction of the popular SF Alpha character Karin, Sakura�s archrival!
And there are even more new Capcom Manga series just around the corner! Stay tuned to www.CapcomComics.com for the latest news on Udon�s Capcom Manga line, as well as previews of each upcoming volume.
STREET FIGHTER ALPHA Vol.1(of 2) Manga (ISBN: 978-1-897376-50-8)
STREET FIGHTER II Vol.1(of 3) Manga (ISBN: 978-0-9781386-1-5)
SAKURA GUNBARU! Vol.1(of 2) Manga (ISBN: 978-1-897376-52-2)
Sunday, January 28, 2007
Tuesday, January 23, 2007
Street Fighter heads up solid UK VC update
Today's Virtual Console updates brings two Super NES classics to Wii
Only two games are available for the European Virtual Console arm of the Wii Shop today, but when those titles are Street Fighter II: The World Warrior and Super Probotector: Aliens Rebels you can't complain.
Street Fighter needs no intro, but for those of you who haven't heard of Super Probotector (also known as Contra 3: The Alien Wars in the US) it's a fantastic, ultra-challenging 2D platform shooter with some of the most jaw-dropping, screen-filling bosses you've ever seen. It's also one of our all-time favourite Super NES games.
Both of these classics will set you back 800 Wii Points each (roughly £5), as do all Super NES games. Enjoy.
CVG Online
Thursday, January 18, 2007
Street Fighter II and Super Probotector on Virtual Console
Two SNES games make an appearance.
Two SNES games make an appearance.
Super Probotectorand Street Fighter II: The World Warrior were both released on the Virtual Console this morning. Both games originally debuted in 1992 and were on the Super Nintendo, so they will set you back 800 points a piece.
Street Fighter II: The World Warrior focuses on Ryu and Ken as they face M. Bison. Super Probotector (aka Contra III: The Alien Wars) was developed by Konami and is an action title. The game has six levels and features multiplayer support.
palgn.com
Two SNES games make an appearance.
Super Probotectorand Street Fighter II: The World Warrior were both released on the Virtual Console this morning. Both games originally debuted in 1992 and were on the Super Nintendo, so they will set you back 800 points a piece.
Street Fighter II: The World Warrior focuses on Ryu and Ken as they face M. Bison. Super Probotector (aka Contra III: The Alien Wars) was developed by Konami and is an action title. The game has six levels and features multiplayer support.
palgn.com
Monday, January 01, 2007
Capcom seeks more playtime in Hollywood
Dec 29, 2006
Japanese video game publisher Capcom, which has licensed its original franchise "Resident Evil" to Impact Pictures and Sony Pictures, recently stepped into the movie production game with an original "Street Fighter" movie due in 2008. It is partnering with Hyde Park Entertainment on a new film that focuses on Chung Li, one of the most popular fighters from the game franchise.
Capcom is exploring the other end of convergence as well. After decades of creating such original game franchises as "Devil May Cry," "Lost Planet," "Dead Rising" and "Onimusha" (which has a film in development at Davis Films), it has hired Germaine Gioia to serve in the newly created post of senior vp licensing in its Los Angeles office. She will liaison with Hollywood to find properties that can work as Capcom games.
Gioia spent 13 years at THQ, where she helped build that game publisher from a small Nintendo Game Boy software maker into a heavyweight in the industry through strong children's licenses from Nickelodeon ("SpongeBob SquarePants," "Rugrats," "Fairly OddParents"), Disney/Pixar ("Cars," "Finding Nemo," "The Incredibles") and 20th Century Fox/MGA ("Bratz").
At THQ, Gioia worked with Nickelodeon to form a partnership that allowed games like "Tak and the Power of JuJu" to cross over to TV shows and hit shows like "Jimmy Neutron: Boy Genius" to succeed in the interactive space.
"It began a tradition of looking at mass-market and mainstream licenses that could appropriately target a really broad audience, not only in North America but in Europe," Gioia said. "As game development became more expensive, it really, clearly became important."
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During the past few years, such Japanese game publishers as Sega, Konami, Namco Bandai and now Capcom have targeted Hollywood licenses to gain a foothold in the U.S.
"I think it is becoming clear that the very largest successful publishers are delivering more and more of a balance to the marketplace," Gioia said. "They need (not only) their own intellectual property and good solid original development but (also) licensed product that can reach across cultures."
Gioia said that with next-generation gaming development costs reaching peaks of $10 million-$12 million to develop a game for a single platform, Hollywood licenses become important to reach a broad enough audience to have sales of close to a million units at launch.
Capcom has a rich history of games aimed at the older gaming audience, especially with such Mature-rated franchises as "Resident Evil," "Dead Rising" and "Devil May Cry." But Gioia said she's looking at a broad range of Hollywood licenses to incorporate into the Capcom catalog.
Gioia said that given Capcom's strong internal development studios, a marriage between the makers of these hit originals with strong Hollywood properties backed by solid marketing support should bode well for the company.
"I think it could be a fairly important and successful combination," she said. "Capcom believes that it's something that they are very interested in trying."
The "Resident Evil" movie franchise, with a third film in production, is the second-most-successful franchise for Sony Pictures behind "Spider-Man." With the film rights to "Onimusha" and "Devil May Cry" already purchased, Gioia believes Capcom could work more closely with Hollywood to release new games in these franchises around the launch of theatrical or DVD releases of the films.
Gioia said that while in the past all Hollywood producers had to travel to Japan to talk to Capcom about licensing games for the big screen, she believes some employees from Japan will move to the Los Angeles office to make this door more accessible.
Hardcore gamers won't have to worry about Capcom abandoning its core franchises. Gioia said the company will remain focused on developing existing franchises and introducing games targeted at Capcom's core gamer. She said the Hollywood licenses that Capcom does create will be made by the same creators that make the original franchises.
"For the near-term, I'm going to look at the game engines that Capcom has and the capabilities internally at the studios and presumably see if there are things we can take advantage of with properties that might do well with recognizable characters or story lines associated with existing game engines," Gioia said. "But that always doesn't work, so it might be a while before certain licensed properties that have been developed from the ground up are out in the marketplace."
By John Gaudiosi
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